I Remember Alice by Linus Lindberg
"I Remember Alice" is a game about love, life and work.
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Right Arrow Key to move right
S to scale the window
Any other key to interact
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Right Arrow Key to move right
S to scale the window
Any other key to interact
Ratings
| Coolness | 93% | 2 |
| Overall | 3.66 | 167 |
| Audio | 2.95 | 435 |
| Fun | 2.72 | 826 |
| Graphics | 3.97 | 113 |
| Humor | 2.64 | 415 |
| Innovation | 3.40 | 328 |
| Mood | 4.16 | 24 |
| Theme | 3.37 | 459 |
great color palette too
Also love your animations and art, just lovely, really fits the mood of the game. Happy I stuck with it till the end with his monotonous life.
I've very glad to have played this game. (will share)
(Thanks for your kind comments on my Mimic game too.)
The only downside were a few grammatical errors; stuff that's easily fixed, though.
I had a feeling it was going to go on forever to prove to me that, like the character, I need to do something with my life lol. I'm glad I stuck with it for the happy ending! Nicely done.
Thank you for that reminder that going back and entering those 'comfort zones' again may not actually be for the best.
I found myself commenting on the narrative and feeling for him. Good job.
Here's the interesting part, what I saw is me eating, working and sleeping over and over. And yet I daydreamed in-game! I mean I dreamed of long walks by the river, long walks in the rain.
I hope it would rainy season soon so I can just take a walk :)
But then, if it was fun, i think i would be missing the point.
It's cruel and it's true. I would give you five starts for "Reality being slapped in your stupid face", but since there is no such a thing like that in Ludum Dare, you'll get my points for mood.
Awesome work! Amazing experience.
I think the universal story and the monotone gameplay and audio are key when it comes to evoking emotions.
This is a very impressive piece and so far my favorite!
Simple, but effective.
Check out the rest of my comments in my Ludum Dare showcase video:
http://youtu.be/ZqtwPW9QMLk
Just some suggestions:
Maybe you could make the distance between the assets smaller each time in order to make the player feel the vicious cycle.
At some point, it could be boring if nothing change at all event if it's the point. You want to keep the player to play.
And at the end, put the title of the game in big :) It would be so arty! <3
Graphics are very very very cool (i'm so jealous I can't even draw an apple)!
I feel, however, that given the well-trodden path of the narrative, you might have taken a few more chances. The writing for this piece is polished, but I would have liked to have seen more variation and subtlety from standard tropes--why is it always foreign travel? And ironically, yes, the main character DOES need money to do that (I ended up just walking off of the screen in the end, BTW--I don't know if that's a bug; I just wanted to know if something would happen if I bypassed the tickets).
Unfortunately, I cannot say too much more. The audio, the visuals, the execution, all of these things are very nice. It was well-tuned. However, a game about agency that ends in a lack of player agency, and a subversion of its own money plot, seems like it could use some tweaking in order to resonate better for itself.
Thanks for the game, and good luck in the compo!
P.s. I am getting an error.
"
error during shader init:ERROR: 0:3: 'highp' : precision is not supported in fragment shader"
And I'm not sure what "s" does. In my Windows version it started changing the overall size of the game screen.
The song loop was kinda short and got annoying after a while. But, other than that, awesome game! I really liked it.
P.S.: A comment got me thinking... if the short song loop was intentional, it's awesome! WOW! (still, annoying... but that isn't a problem anymore XD)