Elite Submarine by wilpel1234

[raw]
made by wilpel1234 for LD29 (COMPO)
Elite submarine is a difficult score attack game where you try to get as far as possible. You fight other submarines and at the end of every level you get to fight a boss. Every time you beat a level you get to upgrade your submarine with money you've collected during the game. You then proceed to the next level, of higher difficulty.

Post how far you made it! :D

Ratings

Coolness 100% 1
Overall 2.65 1048
Audio 1.79 962
Fun 2.78 767
Graphics 2.31 1080
Humor 2.00 849
Innovation 2.25 1100
Mood 2.29 1094
Theme 3.12 688

Feedback

andymar
29. Apr 2014 · 17:55 UTC
Nice, well thought out, intelligent game.
Covenant
29. Apr 2014 · 17:57 UTC
Some balancing issues... it starts slow... 1 on 1, after 4 rounds I got hit by 4 subs at once!
It reminded me of the old ZX Spectrum classic, high-noon! :)
Good job!
andymar
29. Apr 2014 · 18:04 UTC
Nice, well thought out, intelligent game.
mimic
29. Apr 2014 · 18:08 UTC
Fun game! But pretty hard. I barely got past level 1.
pinion
29. Apr 2014 · 18:09 UTC
Technical question - Why did you make your game download images rather than just bake them into the jar or with the download?
Vytheros
29. Apr 2014 · 21:13 UTC
Awesome game, although it is ridiculous. I died after 10 seconds of playing it after a sub came from in front and a missile(?) hits me
Woo Sang Hwang
29. Apr 2014 · 21:14 UTC
While the game itself is quite entertaining to play, there isn't anything special about the game that made it stand out. The graphics is decent, there is no lag, but...
It just doesn't have uniqueness to it.
But a fun game is a fun game. I'll give that a credit :D
brogrammers
29. Apr 2014 · 21:33 UTC
Wow! Only 25 Kb? I love it!
Gwinnell
29. Apr 2014 · 21:57 UTC
Level 1 goes on for ages, hit boxes are little big, and some of the upgrades don't server enough of a purpose. A little disappointing to not have any audio too. If this if your first jam game, great effort!
Thorig
30. Apr 2014 · 06:16 UTC
Nice game. Enjoyed playing it.
Dietrich Epp
30. Apr 2014 · 06:18 UTC
$58 and Level 2... love the boss and the particle effects! Might want to put instructions at the start (for the controls and stuff).
KirbiKaka
30. Apr 2014 · 08:12 UTC
Wow, this game is really fun! The mechanics are solid and the upgrades are definitely a plus!

One thing I think I'd like to see is a recolour of the enemy's bullets, just so it's a little more obvious which ones are yours and which ones are theirs once you get to the point where you have quad shooter or minigun and bullets are just flying everywhere! Also, the pacing seems a little off as in the first level was really long, but as the game continues it seems like the boss comes earlier and earlier?

Overall, this game is awesomely fun, even without little extras like audio :]! Awesome work :D
x1212
30. Apr 2014 · 08:28 UTC
Really challenging ... but don't you think the gravity is a bit too strong for a game with a underwather-setting?
wicht
30. Apr 2014 · 10:04 UTC
Quite hard, couldn't get behind level 1, also some lags. Nice nevertheless.
GamerTaters
30. Apr 2014 · 10:57 UTC
Cool game. Liked the look of it. Good use of particle effects. Very challenging.
SoupWithBits
30. Apr 2014 · 12:18 UTC
Strangely aesthetically pleasing.
Pretty hard too. Sweet game overall.
Stepperz
30. Apr 2014 · 12:39 UTC
I couldn't see my sub!!
Team-KwaKwa
30. Apr 2014 · 12:43 UTC
Yay, I made it to level 11! 499$ left, had managed to equip armor 4, engine 4 and minigun 1 (and I was sparing for minigun 2 :p). Simple, yet effective. It was very fun playing it!
eckcz
30. Apr 2014 · 12:50 UTC
AAAAAAHH died at Lv11. It's some kind of hardcore after like Lv7. It's really hard and fun to avoid the enemy missiles :D
ccglp
30. Apr 2014 · 13:36 UTC
Nice game, pretty funny
terraco
01. May 2014 · 00:20 UTC
Nice work
Oddly Shaped Pixels
04. May 2014 · 10:12 UTC
Nice little game but a bit monotonous. Youd shoul add some powerups, other weapons. Maybe you did but Level 1 seemed to be forever...
hyouko
04. May 2014 · 15:52 UTC
Made it to level 2. I liked the sub-customization aspect, but the way the health was set up it wasn't super clear how armor works (does it block 0.5 damage per bullet?)

Found it a bit amusing how every enemy sub apparently carries exactly $1. Times must be tough in the Land of Red Submarines!
rincewind_cz
08. May 2014 · 13:54 UTC
It's too hard and repetitive in my opinion. Controls are ok, graphics too. :-)