Digger Grave by ajfischer

[raw]
made by ajfischer for LD29 (COMPO)
Your goal is to collect all of the treasures beneath the surface! Dig your way down and use your jetpack to help navigate! After collecting all of the treasure, a new random map will be generated.

CONTROLS:
MOVE - arrow keys
DIG - Z + direction
JETPACK - space

Needs the java jre to run. If double clicking or right clicking it and opening it with java doesn't work, you can try it from the command line:

java -jar digger-grave-LD29-1.0.jar

Ratings

Coolness 39% 1718
Overall 2.95 775
Audio 2.89 472
Fun 2.82 736
Graphics 2.14 1153
Innovation 2.62 887
Mood 2.60 899
Theme 3.09 707

Feedback

Empyrealhell
29. Apr 2014 · 02:29 UTC
It's simple, and the graphics look rushed, but the sound was good. It would have been nice to have some sort of possible fail condition.
Crowbeak
29. Apr 2014 · 02:30 UTC
I like the feel of the movement. It would be nice if it had something to make it more of a challenge, though when I realized the jetpack only had so much fuel it made me think a bit more about what I was doing and how.
Snicklodocus
29. Apr 2014 · 02:32 UTC
A nice little exploration game. The jetpack was a good idea - I often dug too far down. Good job!
eerongal
29. Apr 2014 · 02:34 UTC
Nice little simple game. I agree with the above commenter that it would be nice to have some sort of challenge to it (fail condition)
KumoKairo
29. Apr 2014 · 02:36 UTC
yeah, the sound definitely is one step ahead of gfx :)
xensky
29. Apr 2014 · 02:43 UTC
simple game, works okay. not much challenge or replay factor.
Two Scoop Games
29. Apr 2014 · 02:47 UTC
The mechanics/physics feel rock solid. It's really satisfying to fly around and plow through the blocks. You just need to work on the programmer art.
stenol
29. Apr 2014 · 17:08 UTC
Good little game. It's simple but it's cool !
lajos
30. Apr 2014 · 01:01 UTC
The controls are a bit frustrating, but for some reason it makes the game fun. Great job!
Cambrian_Man
30. Apr 2014 · 02:58 UTC
Pretty cool. A few things that would probably improve it: A bit more friction/drag on movement, so it's less slidey, a reason not to just dig through everything, and more of a general challenge/goal. I mean, hey, I know it's 48 hours! Nice music as well!
teambrookvale
01. May 2014 · 09:43 UTC
Fun game, graphics could be better, but it's still fun to play
Konrad Zegis
03. May 2014 · 18:45 UTC
Wow. That audio.

As somebody stated before, I'd be nive to have some sort of fail condition. Maybe fuel pickup's instead of auto replenish?

Too bad that gravity don't influence gold piles.
strong99
12. May 2014 · 13:56 UTC
I don't mind the graphics :) they're not to bad. But it got it bit boring after the fifth level with 18 treasures. If it has a good fail condition it would be a lovely game.