Lurker by tinykidtoo

[raw]
made by tinykidtoo for LD29 (COMPO)
This is a stealth action mole game, Think solid mole. The second screenshot is a picture made by a friend. I hope this is allowed as it is not used in the game, more as a separate logo for the ludum post. A port to mobile or a more polished version might be in the works. Depends how bored I am next week.

Ratings

Coolness 54% 3
Overall 2.35 1194
Audio 1.88 933
Fun 2.03 1190
Graphics 2.06 1175
Humor 2.42 570
Innovation 3.14 498
Mood 2.52 963
Theme 3.14 670

Feedback

AestheticGamer
28. Apr 2014 · 05:18 UTC
Unfortunately a little bit too buddy. I was walking through walls like nobodies business, and the sighting system was weird, and eventually I dug out of the level and went soaring to kingdom come. Not bad, but felt a little too broken at this stage.
tidalkraken
28. Apr 2014 · 20:43 UTC
Great vibe, rough around the edges but hey, it's a 48-hour game!
jtpup0
28. Apr 2014 · 20:46 UTC
Amazing concept, a stealth game where you dig a hole and pop out again is something I've never seen done quite like this before... Very buggy but fun and functional
conormn
28. Apr 2014 · 20:47 UTC
Had fun walking through walls :)
mogwai
28. Apr 2014 · 20:53 UTC
Really like the idea/concept but i never managed to finish a level (usually ended up falling through the world). I guess the whistling music is better than no music :)
FrameMatt
28. Apr 2014 · 21:16 UTC
It was a bit buggy, but i really liked your idea.
dook
28. Apr 2014 · 21:48 UTC
Great idea, with the right level design this could be really fun. It was super buggy, though. I started by falling through the level a few times. And the camera controls were confusing. But great effort for a compo game! :)
Clinthoney
29. Apr 2014 · 03:12 UTC
Wish the game had more graphics and was more fun but still pretty good.
Solifuge
29. Apr 2014 · 06:44 UTC
Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account)

This is a really cute idea, but I couldn't figure out what I was supposed to be doing or where I was supposed to be going, or even really where I was in the level. There's a reason why Snake has a Soliton Radar system!

Thanks for the entry, though! I had a really good laugh.
🎤 tinykidtoo
29. Apr 2014 · 19:54 UTC
Thank you for all the feedback. I wish during the jam I fixed the bug where you could walk trough walls. It is because to switch from the underground to the above ground it turns off the collider(Bad idea). I also really wanted you to be able to lay a trap for the guards to drop them in.
MunkeeBacon
30. Apr 2014 · 21:50 UTC
Pretty good for 48 hours, it was a little bit annoying seeing my mouse move all over the screen :P
Meedoc
01. May 2014 · 18:01 UTC
A nice concept but the game is a bit buggy; it's hard to predict enemy movement, and to see them.

It seems you have a bug:
- if finish the game by winning or losing you cannot play again, you need to refresh.
Myyyvothrr
04. May 2014 · 10:26 UTC
Good idea, I liked the theme use!
randoman
04. May 2014 · 14:56 UTC
I get your idea and it's pretty impressive but the gameplay itself was a little weird. I was going through wall after wall until I reached something that seemed to be the end of the level.
Airwaffle
18. May 2014 · 19:10 UTC
Not quite sure what I'm doing. Looking a bit simular to my game though. Probably equally confusing too I can imagine.