Delph Ops by baykush_figtree
Name: Delph Ops.
Genre: SHMUP, Bullet Hell.
Engine: Unity
A Fast paced bullet hell game. You control a special ops military dolphin and your mission is to defend the bay from incoming waves of enemies.
Code and pixels by Pedro Machado
Sounds and dolphin voice(?)by Leonardo Perantoni
Like the music? Find out more about Leo's work inside the following links:
[Personal Site] http://leoperantoni.com/en.html
[Soundcloud] https://soundcloud.com/oi-rs/sets
[Bandcamp] http://leoperantoni.bandcamp.com/
Genre: SHMUP, Bullet Hell.
Engine: Unity
A Fast paced bullet hell game. You control a special ops military dolphin and your mission is to defend the bay from incoming waves of enemies.
Code and pixels by Pedro Machado
Sounds and dolphin voice(?)by Leonardo Perantoni
Like the music? Find out more about Leo's work inside the following links:
[Personal Site] http://leoperantoni.com/en.html
[Soundcloud] https://soundcloud.com/oi-rs/sets
[Bandcamp] http://leoperantoni.bandcamp.com/
| Web (Unity) | https://dl.dropboxusercontent.com/u/8671263/Ludum%20Dare%2029/Build.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=32955 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.84 | 50 |
| Audio(Jam) | 3.97 | 51 |
| Fun(Jam) | 4.00 | 20 |
| Graphics(Jam) | 3.93 | 164 |
| Humor(Jam) | 3.25 | 139 |
| Innovation(Jam) | 3.10 | 326 |
| Mood(Jam) | 3.57 | 154 |
| Theme(Jam) | 3.84 | 63 |
As a last note, the "Why?" section is a lie: I'm not sure you weren't on drugs when you had this game idea. :)
I just didn't like much destroying the boats. Once you get over the surface it just seems like luck that didnt make you die.
Underwater luftraisers. I think i found a game braking strategy: swim up and down shooting missiles in the enemy but keep a distance of one screen or more. It seems enemies stop shooting at you if you are too distant from them and you could just destroy them from safety.
Also nice music!
The music add a lot to the game, props to the music!
The only bad thing is that I was stuck in the rocks more than one or two times, and the only thing that I could do to continue playing was start by the begining again :(
@BMacIntosh yeah that link thing sucks. But Unity can't open a link in a new tab without some javascript on the hosting webpage and you know....48 hours :(
@danialhyatt it is suposed to feel like an iron-heart general is scolding you for the failure. hehe.
war is cruel.
Thanks for the feedback goodness, people! We'll be taking the project forward....but not much. I believe it' beauty lies in simplicity. A chaotic, fish-smelling simplicity.
The final wave wasn't suposed to exist in the original plan. I've added it during the final hour of development and it came out absolutely unbalanced haha
I will definitely write a post mortem on that one.
And for everyone that enjoyed the SFX and music: Leo's souncloud, bandcamp and website links are inside the game (I'll add to the game's description soon). He does wonderful and atmospheric music and deserves your ear's attention :)
Cool graphics and audio though, and the menu was really stylish and inviting.
Anssi@MooseflyGames