Hot Diggity by DragonXVI
UPDATE: Linux version now available (but untested)
UPDATE: Devlog now available at http://www.ludumdare.com/compo/2014/04/29/hot-diggity-dev-log-postmortem/
The terrifying Devourer of Worlds has come! The only safe direction is DOWN!
Step into your prototype Turbo Tunneller and get digging! Steer with WASD/Arrow keys and get as deep as you can! Collect ore to upgrade your digger, adding new components as you go.
How far can you dig?
HINTS:
- Watch out for the exploding rocks! A laser's useful for destroying them from a safe distance.
- Drills always point down, so there's little point putting them at the top.
- Overheating too much? Install a coolant tank or two.
- Devourer getting a bit too close? Use lasers to push it back!
- Best played at 1024x768, suspect it'll fall to bits at other resolutions...
Tools used:
- Unity 4.3.4 (For pretty much everything)
- Paint.Net (For pixelling)
- FLStudio 10 Pro (For Music & sound)
- Visual Studio 2010 Pro (For codes)
- Notepad++ (For other codes)
- Audacity (For Noises)
Source included should fit nicely as a Unity project, contains all the code, scenes, prefabs, textures & audio used to make the game.
UPDATE: Devlog now available at http://www.ludumdare.com/compo/2014/04/29/hot-diggity-dev-log-postmortem/
The terrifying Devourer of Worlds has come! The only safe direction is DOWN!
Step into your prototype Turbo Tunneller and get digging! Steer with WASD/Arrow keys and get as deep as you can! Collect ore to upgrade your digger, adding new components as you go.
How far can you dig?
HINTS:
- Watch out for the exploding rocks! A laser's useful for destroying them from a safe distance.
- Drills always point down, so there's little point putting them at the top.
- Overheating too much? Install a coolant tank or two.
- Devourer getting a bit too close? Use lasers to push it back!
- Best played at 1024x768, suspect it'll fall to bits at other resolutions...
Tools used:
- Unity 4.3.4 (For pretty much everything)
- Paint.Net (For pixelling)
- FLStudio 10 Pro (For Music & sound)
- Visual Studio 2010 Pro (For codes)
- Notepad++ (For other codes)
- Audacity (For Noises)
Source included should fit nicely as a Unity project, contains all the code, scenes, prefabs, textures & audio used to make the game.
Ratings
| Coolness | 100% | 1 |
| Overall | 4.51 | 3 |
| Audio | 4.14 | 16 |
| Fun | 4.52 | 1 |
| Graphics | 4.36 | 33 |
| Humor | 2.88 | 295 |
| Innovation | 3.95 | 83 |
| Mood | 4.01 | 44 |
| Theme | 4.14 | 17 |
I have to agree with igwb
but I got stuck if I build like this (https://drive.google.com/file/d/0B0MTzZXzQgLkSUFXUk5pR2VPdTg/edit?usp=sharing)
Thanks for all the comments, hope ya'll enjoyed it! :D
This game is better than have two legs!
PS: develop it further.
Please continue the game after the compo ^^
fantastic job
The music and visuals work well too, only the devourer of worlds seems to clash slightly with the art style.
This entry came highly recommended, and I can easily see why.
No, seriously, at some point you grow out of that initial haste and maneuvers and finding way with more gold, you don't care for drills, for turning or braking for that matter! All you care about is more coolers and lasers so you can annihilate everything around you while you pierce through the world! I literally play using mouse only at some point (and I enjoy doing it)!
popogames: The code is horrendous! :p As expected there's not a shortcut I didn't take code-wise, and there's some hilarious patches to stop things melting (There's a very good reason why exploding rocks don't trigger other ones causing chain reactions - The entire game basically explodes at that point and Unity starts weeping)
Someone help me stop playing it.
It's like a cross between the old 2-player DOS game Tunneler and Captain Forever. =) This could be a lot of fun split-screen local multiplayer, too.
Thanks again everyone for the comments! :D
The gameplay premise is great, the progression and vessel building is SPOT ON, and the room for experimentation and fluidity this game brings to the table is fantastic. Its straightforward too; nothing super complex but plenty of room to toy with different strategies and vessel configurations. And the presentation? Man, you even nailed it on the music.
Amazing. Just amazing.
One question though: what was up with that lone ruin-esque square I found? :o
6 lasers and 9 coolers lol, couldnt even control the ship anymore its so heavy :P
It's interesting how the coolant loses its effectiveness over time. Or maybe it gets hotter the deeper you go? Either way, a machine that handles its heat just fine at first will eventually begin to overheat.
Aaaaaand time to play something else >.>
I don't like such type of games because there is no finish point. But I gave to this pretty hight rating because of excellience in implementation =)
Super addictive too... damn! Congrats.
And now I've gone and player both of those splendid games again.
Not much else to say. Good work!
The modular vehicle, the pixel art, the music, the theme.
Though I suck at managing heat :/
Really love the RPG-ish upgrade system, and the steadily increasing difficulty.
FYI this game was featured on this blog post:
(9 Gems from Ludum Dare 29)
http://alexdantas.net/stuff/posts/9-gems-from-ludum-dare-29/
Thanks a lot for making this awesome entry :)
I really like the pressure, and the opportunities that building your own ship allows. I love that you have "structures" in your world.
Things I would like to see in this game: A high score value, and a marker for your lowest depth so far.
Very well done!
Ditto: I had various revisions of the controls, the last thing I wanted to increase is the effect more engines has on turn speed - As it stands the code is something like turnspeed = (engineCount - totalPartsCount) * someValue, so it can only get worse or remain as it is, which towards the end results in something which barely turns at all. Didn't get time to change this to something a bit more fair, alas
Caranha: Yeah. I left the game over/menu screens till the end (Hence why they're basically some text with a backdrop) so a high-score table was dropped. Also originally I'd planned to actually have an ending, but in the end it just became an endless-digger.
Thanks y'all for the ratings and the comments :D
Minimalist, perfect.
Customization that has gameplay effects is the coolest.
I mean this game is the coolest. Even though in some parts you get hot, but it is still cool.
Customization is great, and digging is good.
Controlling the laser is not easy with a trackpad.
You should work more on this game. I want to play it on my tablet (really, i'll buy it).
radmars: Bit of input state bleed I think, The Laser also stays on if you level up while firing it, but I believe I removed it overheating. Think I left the Devourer still moving when you're in the shop by accident too - Pretty much 80% of the bugs are the levelling system :p
What I liked the most was the upgrade feature, it really shines your game! =D