The God Beneath by iSamurai

[raw]
made by iSamurai for LD29 (COMPO)
- Note: added PC & Linux build, but I don't have access to both platforms, so they are untested. But hopefully it's ok :)

- Intro
The God Beneath is a shooter adventure game where the player plays the role as a soldier who is ordered to dive into the violent deep sea to search for a mystery.


- Controls:
WASD - movement
Left Mouse - fire

Ratings

Coolness 65% 3
Overall 3.62 185
Audio 2.19 838
Fun 3.51 196
Graphics 3.97 113
Humor 2.32 639
Innovation 2.97 613
Mood 3.51 193
Theme 3.73 166

Feedback

pansapiens
28. Apr 2014 · 06:18 UTC
Plays quite well, solid simple-but-effective pixel art - great job juicing the screen shake too. I think the difficulty is reasonable well tuned too(except maybe the spikes) - slightly hard, but not stupidly so. I'd quite like a reload function - as a player you can work around it anyway by just unloading a half full clip when there are no enemies around ... so you may as well just bind it to a key and make it official. Great stuff !
matthias_zarzecki
28. Apr 2014 · 07:33 UTC
Solid shooter! Love the messages at the side of the screen :)
TheGameFather
28. Apr 2014 · 09:05 UTC
Thanks guys @pansapiens @matthias_zarzecki!
mortus
28. Apr 2014 · 10:24 UTC
Wow, that boss was scary. Great mood, too bad the game doesn't have any sound, it would have been much more immersive.
xerohuang
28. Apr 2014 · 12:32 UTC
The game play is fun. And with great graphics and mood. :)
Lrnk
28. Apr 2014 · 13:29 UTC
Really like it! Really moody. Good solid gun action (Vlambeer would be proud)
Thijsku
28. Apr 2014 · 13:52 UTC
Nice game! I like the graphics. Too bad there isn't any sound, since it could really enhances the experience. (Or was the sound not working for me?)

I like the fact that you also made a bossfight in your entry. It's also nice that you made a little story behind it.

I'd also like to see a reload function. I had to start all over again when I pressed 'R' during the bossfight. It was soon after that I realised I had restarted the game instead of reloading my gun. :P

Either way, you did a good job! :)
kUANG tOBY
28. Apr 2014 · 14:03 UTC
Really good game. I agree with @Thijsku. Keep going!
Maybe it helps :D
http://content.gpwiki.org/index.php/Game_Content_Resources
FuzzyWuzzie
28. Apr 2014 · 18:59 UTC
This was exceedingly well-done! The visuals were great and the controls were perfect!

The only thing missing was sound :(
DaanVanYperen
28. Apr 2014 · 21:05 UTC
Good application of the theme!
etherframegames
29. Apr 2014 · 02:35 UTC
Very well made. I played it a few times. The difficulty is very nice. Challenging, but not for chumps. If you wanted to elaborate on the idea, I would be down to play more.
TheGameFather
29. Apr 2014 · 04:17 UTC
Thank you all for the warm reviews and supports :)
aaronjbaptiste
29. Apr 2014 · 12:13 UTC
Really good, but definitely feels like it needs a bit of sound, at least for the bullets. Maybe it wasn't working correctly?
nicolashognon
29. Apr 2014 · 12:48 UTC
nice game, nice control (even if arrow keys did not work on my computer).

other player is an AI or another human (in this case your game is networked ?)
REIN1
29. Apr 2014 · 13:11 UTC
Great hand!
TheGameFather
29. Apr 2014 · 13:18 UTC
@nicolashognon, wow, that the greatest comment anyone working in AI can receive!
Chaoseed
30. Apr 2014 · 02:54 UTC
Pretty good. I was worried I would run out of HP before I reached the end, but it turned out to be pretty short. One problem I had was that I expected to be able to shoot the critters that come out of the walls, but apparently they're invincible. What if you have some of the jellyfish first, so the player is able to shoot stuff, and then once they see the monsters with no HP totals they realize those are invincible? I like the mood and the concept of it; unfortunately the text needs some editing...and I think I'd like the whole thing to be expanded so the story has time to develop. All in all, though, good work!
GamerTaters
30. Apr 2014 · 02:54 UTC
Cool game. Loved the look and feel of it. Really wish it had sound though. It would have really added a lot to the mood you are setting up with the visuals.
Chaoseed
30. Apr 2014 · 02:55 UTC
(One problem I had with the messages was that I occasionally swam right by them and then had to go back to see them. Maybe have them stay on the screen longer or something?)
ElStevo
30. Apr 2014 · 03:00 UTC
good shooter. I like the water effect.
Lancelot Gao
30. Apr 2014 · 03:42 UTC
The game mechanics is simple, but the details are polished. The graphics also helped to create a great atmosphere. Overall, a well-executed entry for 48 hours Compo!
Fasox
30. Apr 2014 · 05:02 UTC
That was very fun, and the overall quality was great.
fullmontis
30. Apr 2014 · 11:01 UTC
Some music here would have been killer! The controls are fluid and the fights are fun. I enjoyed it!
jtpup0
01. May 2014 · 09:40 UTC
One of my favorite from the jam!, just needs a kickass soundtrack and
jtpup0
01. May 2014 · 09:41 UTC
One of my favorite from the jam!, just needs kickass music and fx
pandamicro
01. May 2014 · 09:47 UTC
Great game! I love the theme and the overall feeling, the boss was too easy though XD
Catman
01. May 2014 · 10:10 UTC
Nice entry, solid controls and well made atmosphere. Polish it up with enemy deaths and you are complete! Good job!
eldog
01. May 2014 · 12:32 UTC
Hey this looks cool and I want to play but I'm on Linux :(
LPGhatguy
01. May 2014 · 14:35 UTC
I liked the lighting, it made the game feel more edgy.
eldog
01. May 2014 · 14:53 UTC
Can confirm Linux works (tested on Arch Linux 64bit)!


== +ves ==
+ The story text was a nice touch, adds a narrative and placing it in the "blackness" was a clever idea. Also the text on the enemies was neat, felt like a sort of HUD/visor thing which made sense for a person in a diving suit.

+ Screen shaking whilst shooting is probably my favourite part, created a real sense of feedback while shooting and made the battles intense.

+ Colour pallette is excellent, great use of dark greens/blues that add to the feeling of being isolated in the deep sea.

+ Final battle was a great idea, sealed the game off nicely and was thrilling.

+ Camera and controls. Worked well and I like the animation of the player facing the right way and aiming the weapon.

+ Rotten divers were a fun enemy to fight against, good AI work!


== -ves ==
- Spikes hurt too much! Although this made battling in narrow parts more intense.

- Sound. Would have loved to have heard some of the horrors of deep.


Overall a great game, most "moody" I've played, the length was just right and I enjoyed it all the way through. Well done :)
Jools64
01. May 2014 · 19:29 UTC
I really enjoyed this one, cool looking graphics and fun game-play. I really liked the addition of a boss fight at the end. Great work!
SonnyBone
01. May 2014 · 21:21 UTC
Yes, I would also like some audio to go with the experience because your visuals create such a ominous mood by themselves. Of course I'm not saying you should've included audio because not everyone can and 48 hours is already such a small window. I'm saying that you should keep working on it and turn it into an even greater experience. Good AI, tight controls, nice pacing, interesting story, WONDERFUL NAME... good stuff. Congrats!
QGSephiroth
02. May 2014 · 12:18 UTC
Cool Game~~! I love it~
Lyje
06. May 2014 · 20:01 UTC
Definitely needs audio - even some crunchy sfxr would have been fine! Otherwise, pretty solid shooter
DonovanWu
09. May 2014 · 01:23 UTC
Excellent game, except that it's kind of difficult for me...
Muciojad
16. May 2014 · 06:28 UTC
That's a shame there isn't any soundtrack, but gameplay has very good liquid-mood, I like it a lot! ;) Nice art style anyway ;]