The God Beneath by iSamurai
- Note: added PC & Linux build, but I don't have access to both platforms, so they are untested. But hopefully it's ok :)
- Intro
The God Beneath is a shooter adventure game where the player plays the role as a soldier who is ordered to dive into the violent deep sea to search for a mystery.
- Controls:
WASD - movement
Left Mouse - fire
- Intro
The God Beneath is a shooter adventure game where the player plays the role as a soldier who is ordered to dive into the violent deep sea to search for a mystery.
- Controls:
WASD - movement
Left Mouse - fire
Ratings
| Coolness | 65% | 3 |
| Overall | 3.62 | 185 |
| Audio | 2.19 | 838 |
| Fun | 3.51 | 196 |
| Graphics | 3.97 | 113 |
| Humor | 2.32 | 639 |
| Innovation | 2.97 | 613 |
| Mood | 3.51 | 193 |
| Theme | 3.73 | 166 |
I like the fact that you also made a bossfight in your entry. It's also nice that you made a little story behind it.
I'd also like to see a reload function. I had to start all over again when I pressed 'R' during the bossfight. It was soon after that I realised I had restarted the game instead of reloading my gun. :P
Either way, you did a good job! :)
Maybe it helps :D
http://content.gpwiki.org/index.php/Game_Content_Resources
The only thing missing was sound :(
other player is an AI or another human (in this case your game is networked ?)
== +ves ==
+ The story text was a nice touch, adds a narrative and placing it in the "blackness" was a clever idea. Also the text on the enemies was neat, felt like a sort of HUD/visor thing which made sense for a person in a diving suit.
+ Screen shaking whilst shooting is probably my favourite part, created a real sense of feedback while shooting and made the battles intense.
+ Colour pallette is excellent, great use of dark greens/blues that add to the feeling of being isolated in the deep sea.
+ Final battle was a great idea, sealed the game off nicely and was thrilling.
+ Camera and controls. Worked well and I like the animation of the player facing the right way and aiming the weapon.
+ Rotten divers were a fun enemy to fight against, good AI work!
== -ves ==
- Spikes hurt too much! Although this made battling in narrow parts more intense.
- Sound. Would have loved to have heard some of the horrors of deep.
Overall a great game, most "moody" I've played, the length was just right and I enjoyed it all the way through. Well done :)