SUBLEVEL ZERO by Lyje
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*** NOTE - This is the original, prototype version of Sublevel Zero. For the new, commercial version we're now developing with Mastertronic, please go to http://www.sublevelzerogame.com! ***
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SUBLEVEL ZERO is what you get when you cross Descent with procedural level generation, permadeath roguelike mechanics, pixel art low poly graphics and a thumping 8-bit soundtrack!
Multiple weapons, multiple enemies, infinite levels, one life. Destroy the RED reactor to beat each level and descend to the next!
NOW WITH OCULUS RIFT SUPPORT in v2! V2 also features lots of tweaks, bugfixes and rebalancing. Please don't rate based on v2 though - it's just for fun!
- PRESS 'Y' TO INVERT MOUSE CONTROLS! -
- Web v1.1 has a bugfix which will fix mouse controls for most people. Everything else identical to the original! -
Controls: Mouse/keyboard or XBox controller.
WASD/left stick - fwd/back/strafe
mouse/right stick - pitch and yaw
QE / LB/RB - roll
Ctrl/Space / Dpad up/Dpad down - Up/down
LMB/RTrig - fire primary
RMB/LTrig - fire missile
Tab/Button Y - toggle map
Shift/Press left stick - boost
Scroll / DPad R/L - switch weapons
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[Coding] Phi Dinh @Phi6 and Luke Thompson @Six_Ways
[Sound and Music] Jey Kazi @JeyKaziAudio and Will Bedford @WBedford
[Art] Gary Lloyd @GaryLloyd89
Gameplay video: https://www.youtube.com/watch?v=J4KzDdR27WE&feature=youtu.be
Phi's post mortem: http://phidinh.com/content-sublevelzero.html
Luke's post mortem: http://gameoflyje.wordpress.com/2014/05/12/sublevel-zero-another-ludum-dare-game/
Free download of the music: http://music.willbedfordmusic.co.uk/track/sublevel-zero-ost
*** NOTE - This is the original, prototype version of Sublevel Zero. For the new, commercial version we're now developing with Mastertronic, please go to http://www.sublevelzerogame.com! ***
================================================================
SUBLEVEL ZERO is what you get when you cross Descent with procedural level generation, permadeath roguelike mechanics, pixel art low poly graphics and a thumping 8-bit soundtrack!
Multiple weapons, multiple enemies, infinite levels, one life. Destroy the RED reactor to beat each level and descend to the next!
NOW WITH OCULUS RIFT SUPPORT in v2! V2 also features lots of tweaks, bugfixes and rebalancing. Please don't rate based on v2 though - it's just for fun!
- PRESS 'Y' TO INVERT MOUSE CONTROLS! -
- Web v1.1 has a bugfix which will fix mouse controls for most people. Everything else identical to the original! -
Controls: Mouse/keyboard or XBox controller.
WASD/left stick - fwd/back/strafe
mouse/right stick - pitch and yaw
QE / LB/RB - roll
Ctrl/Space / Dpad up/Dpad down - Up/down
LMB/RTrig - fire primary
RMB/LTrig - fire missile
Tab/Button Y - toggle map
Shift/Press left stick - boost
Scroll / DPad R/L - switch weapons
----------------------------------------------
[Coding] Phi Dinh @Phi6 and Luke Thompson @Six_Ways
[Sound and Music] Jey Kazi @JeyKaziAudio and Will Bedford @WBedford
[Art] Gary Lloyd @GaryLloyd89
Gameplay video: https://www.youtube.com/watch?v=J4KzDdR27WE&feature=youtu.be
Phi's post mortem: http://phidinh.com/content-sublevelzero.html
Luke's post mortem: http://gameoflyje.wordpress.com/2014/05/12/sublevel-zero-another-ludum-dare-game/
Free download of the music: http://music.willbedfordmusic.co.uk/track/sublevel-zero-ost
Ratings
| Coolness | 97% | 2 |
| Overall(Jam) | 4.08 | 21 |
| Audio(Jam) | 4.04 | 36 |
| Fun(Jam) | 3.77 | 50 |
| Graphics(Jam) | 4.33 | 61 |
| Humor(Jam) | 2.30 | 477 |
| Innovation(Jam) | 3.22 | 279 |
| Mood(Jam) | 3.77 | 95 |
| Theme(Jam) | 2.94 | 482 |
The map is also a nice addition and if I have to pinpoint the most enjoyable moment than it would be flying through that slightly curvy room in the main screenshot, that just feels right. Well done!
Well done! The graphics and sound were fantastic. But unfortunately the mouse controls felt a little slow.
Really well done guys. Manchester hype.
Great game, can't praise it enough.
I got to a point where I wasn't sure what to do, I think I had explored the whole map and there weren't any enemies left, there was just a red item that I couldn't do anything with.
And you thought about Y-invert!
You have my attention there!
.... downloading ....
Ok, it does feel like Descent, indeed! =D
The tiny blue robot with the red flashing light can move around faster than I turn my mouse, that is annoying.
I miss having the countdown to escape in a shaking mine after destroying the core.
Could you add some more wall texture variety?
Still amazing for 72hr jam.
There need to be a voting star scale to rate the opposite of innovation. Like nostalgia or faithfulness. So I could give you an extra 5 there.
If you expand it and add different regions to explore, perhaps some Corneria-esque maps or asteroid blets or something, this could be fantastic.
Didn't really see the theme coming through in this, but a great game, nonetheless.
Controls are mental to start with but I came to love thjem (After I nverted them XD)
10/10 Graphics are great
Only game ive given all 5 stars in, as well as the only one I keep coming back to play.
http://music.willbedfordmusic.co.uk/track/sublevel-zero-ost
Enjoy :)
Don't know if you know about this but there's a library for abstracting the gamepad a bit: https://github.com/pbhogan/InControl (makes it easy to support PS3 and Logitek controllers in addition to XBox)
@Penguincat: There are definite balance problems, and we're doodling away on an updated version which we'll add soon. We may add adjustable FOV and sensitivity too.
@petey1234567: I was thinking of using InControl, but haven't before so decided to stick with what I knew!