SkyManta by snickersnacks
Left-click to pew pew, hold right-click to throw a plasma bomb. Swimming through air speeds you up, swimming through water slows you down. The trick to winning is beneath the surface. Have fun!!
Engine: Unity3D
Language: C#
Platforms: Browser, Windows, Oculus Rift
3D/Animation: Blender
Graphic Assets: Photoshop CC
Audio Editor: Audacity
Version Control: Github
Code & SFX: @zite00
Music: @condard
Everything else: @snickersnax
Thanks to: Dr. Bobby English, the Beastie Boys for creating "No Sleep Till Brooklyn", and Ludum Dare for forcing Snickersnacks to finally learn how to rig and animate 3D models.
Engine: Unity3D
Language: C#
Platforms: Browser, Windows, Oculus Rift
3D/Animation: Blender
Graphic Assets: Photoshop CC
Audio Editor: Audacity
Version Control: Github
Code & SFX: @zite00
Music: @condard
Everything else: @snickersnax
Thanks to: Dr. Bobby English, the Beastie Boys for creating "No Sleep Till Brooklyn", and Ludum Dare for forcing Snickersnacks to finally learn how to rig and animate 3D models.
| Web (Unity) | http://www.wobwob.org/skymanta |
| Windows | http://www.wobwob.org/skymanta/SkyMantaWin.zip |
| Oculus Rift | http://www.wobwob.org/skymanta/SkyMantaRift.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36844 |
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 2.66 | 649 |
| Audio(Jam) | 2.59 | 537 |
| Fun(Jam) | 2.70 | 527 |
| Graphics(Jam) | 3.23 | 433 |
| Humor(Jam) | 3.50 | 95 |
| Innovation(Jam) | 2.73 | 490 |
| Mood(Jam) | 2.50 | 639 |
| Theme(Jam) | 2.60 | 616 |
I lol'd hard the first time the octopus deathbeamed me.
The lack of a crosshair and having your shots aimed at your score meter took some getting used to and made it harder to learn though
I really wanted to check this out, but that was not worth repeating to see what the heck happened. I really like mantas, so I hope this was a good game for those who could play it.