Sail by DrPrettyPatty
NOTE: If the start button doesn't work in the web player, refresh and hit 'always run on this site' then refresh again. This should fix it for any game that uses the Unity Web Player (in Chrome anyway)
Sail the sea, discover underwater treasures, and befriend a squid! Gather all six treasures to see a special ending :D
WSAD: Sail boat
Left Mouse: Drag fishing net
Right Mouse: Use hook
Space: Use spyglass
Hint: If you can't figure out how to get fish, the squid dialogues "Bird like fish" and "Left click might help" are important to keep in mind ;) Also, the hitbox for where the hook detects treasure is actually on the front of the boat, not the side.
I used Unity3D, Blender for modeling, Gimp for texturing, SFXR for the sound effects, and the fantastic music generator by Per (thank you!!) which can be found here: http://www.ludumdare.com/compo/2013/02/19/procedural-music-generator/
Website: http://zakjr.com/blog
Twitter: @RealZakReynolds (I was pretty inactive until recently, but I'll be tweeting more game stuff on there now!)
Postmortem (my site): http://www.zakjr.com/blog/?p=97
Postmortem (LD.com): http://www.ludumdare.com/compo/2014/05/03/sail-postmortem/
Beginner's Blender and Unity Tutorial Series: http://www.zakjr.com/blog/?p=25
EDIT: Gah, of course the one bug I found minutes after the submission period happened to be game breaking. Reuploaded and it's all good now :)
EDIT2: Uploaded a new Web.html file which disables the annoying popup menu in the web player when you right click
EDIT3: Uploaded new standalone versions to fix the GUI popping up too early during the end scene (counting it as a 'typo' bug, I forgot to click "Save and Close" in Scaffolding). I'm leaving in all the other GUI bugs though, out of fairness.
Sail the sea, discover underwater treasures, and befriend a squid! Gather all six treasures to see a special ending :D
WSAD: Sail boat
Left Mouse: Drag fishing net
Right Mouse: Use hook
Space: Use spyglass
Hint: If you can't figure out how to get fish, the squid dialogues "Bird like fish" and "Left click might help" are important to keep in mind ;) Also, the hitbox for where the hook detects treasure is actually on the front of the boat, not the side.
I used Unity3D, Blender for modeling, Gimp for texturing, SFXR for the sound effects, and the fantastic music generator by Per (thank you!!) which can be found here: http://www.ludumdare.com/compo/2013/02/19/procedural-music-generator/
Website: http://zakjr.com/blog
Twitter: @RealZakReynolds (I was pretty inactive until recently, but I'll be tweeting more game stuff on there now!)
Postmortem (my site): http://www.zakjr.com/blog/?p=97
Postmortem (LD.com): http://www.ludumdare.com/compo/2014/05/03/sail-postmortem/
Beginner's Blender and Unity Tutorial Series: http://www.zakjr.com/blog/?p=25
EDIT: Gah, of course the one bug I found minutes after the submission period happened to be game breaking. Reuploaded and it's all good now :)
EDIT2: Uploaded a new Web.html file which disables the annoying popup menu in the web player when you right click
EDIT3: Uploaded new standalone versions to fix the GUI popping up too early during the end scene (counting it as a 'typo' bug, I forgot to click "Save and Close" in Scaffolding). I'm leaving in all the other GUI bugs though, out of fairness.
Ratings
| Coolness | 96% | 2 |
| Overall | 3.96 | 45 |
| Audio | 3.66 | 96 |
| Fun | 3.72 | 96 |
| Graphics | 4.42 | 25 |
| Humor | 3.42 | 113 |
| Innovation | 3.39 | 333 |
| Mood | 3.93 | 54 |
| Theme | 3.60 | 269 |
Played it all the way through! Great game!
That said, really well done. The graphical style is great, the boat controls are great, the music is soothing, and the whole thing is cute. Being able to look at the map from overhead while looking at the map is very helpful!
Reminded me of Wind Waker. I couldn't figure out how to catch fish, but I really did enjoy using the boat :)
I didn't figure out the fish icons on the treasure map until the last map though..I was searching crazy for those fish. Kinda funny. Also the very last spot/trigger for right-click must be small or I didn't understand because it took me about 10+ tries around that area.
~funkeh
With the default toon-shader, a way to make all the edges line up well in engine, is to grab all the models and make sure that they're all completely soft edge. Hard-edges cause the lines to raise unless you rewrite the shader. That isn't a detractor for the game, but just a heads up for future work with the toon shader. ^_^
But still I really enjoyed this :-)
It seems a lot of us preferred the sea for the theme :)
Great graphics!
Fun, paecefull, easy to play ^^ (I'm between want some action, and more sailing...)
But... why I died? I give all my effort on this game to finished and bad pirates take my glory and gold... :(
Anyway obviously amazing graphics. Solid gameplay, though I might have wanted a chance to make the end different. But that's just me. Amazing amazing job.
Restarted on download version, worked fine, got all treasures. Fun game! Love the visuals and the nice relaxing vibes :D
The ending was hilarious, the aesthetic was great, the level design was great, it was a nice homage to WW as well what with the triforce. Really calm and relaxing, great set of game mechanics.
Loved every minute, amazing. Definitely checking out your entries in future.