Psychic Squid by Mottafier
A simple puzzle platformer where you play as some sort of psychic squid that is on a quest in some cave. Enjoy!
| Windows | http://gamejolt.com/games/psychic-squid/184266 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=110391 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
I'm surprised this doesn't have more comments :c
Original and fun concept, and fairly well executed. The only thing is that it would play better if, when you're standing on a block, you could just move the block by telekinesis and the squid would move with the block automatically.
Otherwise, a fun and amusing game. Good work!
@Mottafier This is quite well made. I actually want to finish it. Any hints you're willing to give for the level after the level in your third screenshot?
Feedback-wise, it's kind of hard to see the blocks that the squid levitates. They blend in with the background.
All in all, great game, lots of fun, good satisfying challenges, nice art. Loved it.
Less info/help to user but it is enough since this game genre is popular.
BTW Since this is .exe avast caught and send to lab to test and not allowed me play the game for hours.. lol.. finally played the game..
@ JonathanG My inner peace is now shattered, knowing someone put the work into getting all the secrets, and I couldn't even put the time into making a special ending. Thanks to you though, I think I will for a post-jam version :)
And a big thanks to everyone else too, all the good feedback makes we wish I had put even more into the game during the 72 hours. Now I know for next Ludum Dare :D
Really got fun from this. You absolutly should try draw more better graphics and sounds and make better game like this!
Live the concept and mechanics
good job, nice entry!
The movile blocks are too plain on the scene, drawing them like other kind of rock might make them stand out.
If you are curious on the solution, you can fit in the space between the first two doors :D
The caverns sadly are too monotonous. Particularly the movable blocks could stand out more instead of everything being grey.
But the ending is genius!