Upper Crust by dylanwolf

[raw]
made by dylanwolf for LD29 (COMPO)
You are a geomancer exploring beneath the surface of the earth. To move forward in your journey, you will need to bribe the giants who guard your path.

Made with: Unity, 2D Toolkit, GIMP, Audacity, BFXR, Tiled map editor, UTiled (https://bitbucket.org/vinull/utiled/), and a base code library (https://bitbucket.org/dylanwolf/ludumdareresources/).

Ratings

Coolness 53% 3
Overall 3.13 614
Audio 3.31 228
Fun 2.94 629
Graphics 3.10 608
Humor 3.05 225
Innovation 3.55 229
Mood 3.00 530
Theme 3.87 103

Feedback

ehtd
28. Apr 2014 路 03:39 UTC
Damn those greedy giants, pretty innovative!
Garris
28. Apr 2014 路 03:39 UTC
Excellent use of theme, and I'm a sucker for a game with unconventional combat.
馃帳 dylanwolf
28. Apr 2014 路 04:03 UTC
Incidentally, the giant bit was a reference to the original Final Fantasy.
Armanky
28. Apr 2014 路 04:17 UTC
We had similar ideas! Your game is pretty fun and has some good ideas. I particular like using the environment as your primary weapon.

I feel like the mana system is an arbitrary limitation and I would suggest removing it entirely. All it really does is cause the player to stand around waiting, since every action they do requires mana.

Solid game overall, well done!
Zupoman
28. Apr 2014 路 19:53 UTC
Very nice, but a bit too short :)
miwuc
28. Apr 2014 路 21:01 UTC
Neat innovative concept!
Oddly Shaped Pixels
29. Apr 2014 路 19:17 UTC
I like the combat mechanics and the two levels system.
sandbaydev
29. Apr 2014 路 19:18 UTC
Cool concept. How to get rubies was bit of a mystery but I did figure it out :) Nice entry & nice puzzle/memory related gameplay.
Ellian
29. Apr 2014 路 19:30 UTC
Eh, quite cool. Very innovative, wish there was more to it-- more enemies, more way to use your power. Solid entry!
馃帳 dylanwolf
29. Apr 2014 路 20:00 UTC
Originally I'd hoped to add one more enemy type and have some more interesting levels, but I got started on level design way too late in the weekend.
馃帳 dylanwolf
01. May 2014 路 01:53 UTC
I've made a minor bug fix: I had texture compression set incorrectly and had decreased the display resolution to compensate for some of the problems. It's set correctly now, so the updated version looks a bit better.
vinull
01. May 2014 路 22:29 UTC
Nice take on the theme. If you wanted to spend more time you could add some interaction between "worlds" such as having to move something in one to change the other.
Catmoo
05. May 2014 路 17:42 UTC
I really enjoyed your game, the way to play it was really clever, and the combat was nice as you were using the environment and having to time your attacks if you had enough mana left. Really clever and enjoyable to play.
recursor
06. May 2014 路 17:42 UTC
I really like the world-swapping mechanic.
noom
14. May 2014 路 03:29 UTC
Very neat game, loved the concept of switching above and below ground, loved the music, loved your art style. Nice work!