One Cold Night by hyouko
I've added a post-compo version with some difficulty options and a number of other small tweaks. If you struggled with the controls or difficulty of the original version, you might want to give this a try... it should still be pretty hard, though!
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One cold night, you feel a rumbling to the north. There is a great commotion.
Soon after, your master leads you outside, to the base of the mountain. He places three objects -
a scarf,
a hat,
an old shoe
on the snow in front of you. "Go," he says, "save them." You do not understand his words, but still you know what you must do.
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A game made in 48 hours using the love2D framework. Compatible with keyboard and gamepad.
---
One cold night, you feel a rumbling to the north. There is a great commotion.
Soon after, your master leads you outside, to the base of the mountain. He places three objects -
a scarf,
a hat,
an old shoe
on the snow in front of you. "Go," he says, "save them." You do not understand his words, but still you know what you must do.
---
A game made in 48 hours using the love2D framework. Compatible with keyboard and gamepad.
Ratings
| Coolness | 88% | 2 |
| Overall(Jam) | 3.58 | 140 |
| Audio(Jam) | 3.51 | 168 |
| Fun(Jam) | 3.14 | 286 |
| Graphics(Jam) | 3.78 | 216 |
| Humor(Jam) | 2.66 | 344 |
| Innovation(Jam) | 3.70 | 92 |
| Mood(Jam) | 3.87 | 71 |
| Theme(Jam) | 3.98 | 29 |
(To sniff properly, you need to hold down the sniff button. You'll start to see scents show up as colored blobs streaming from the ground - there are three scent sources right above you when you start.)
This game is the best I've played so far, the graphics are incredible, and the gameplay is super fun. I love your use of the theme.
Nice job dude, super awesome!
Really interesting mechnics. One of the most original games ive played so far
Audio annoyed me a little bit, since the snowstorm effect kept repeating every one second and it was louder that bark and sniff.
Couldn't find anything in 3 attempts, but I like the concept a lot.
For those who are struggling with the controls or difficulty, sit tight - I'm working on a post-compo edition this weekend. I plan to add some difficulty options, a few more cues (particularly around the scent-tracking mechanic), and a couple of surprises.
Thank you for all your comments and feedback so far!