Dungeons and Bombs by visard
================== Dungeons and Bombs ==================
You're in a dungeon deep under the earth ...
The only hope is a portal leading out of here.
Explore and find a way to it!
Use your bombs and collect some treasures.
Movement: cursor keys - left, right, up, down or w-a-s-d keys
Place a bomb: space key
Turn sound off: o key
Turn movement sound off: i key
Display help information: h key
Exit game: escape key
I used C++ and Allegro 5 (v5.1.7).
You're in a dungeon deep under the earth ...
The only hope is a portal leading out of here.
Explore and find a way to it!
Use your bombs and collect some treasures.
Movement: cursor keys - left, right, up, down or w-a-s-d keys
Place a bomb: space key
Turn sound off: o key
Turn movement sound off: i key
Display help information: h key
Exit game: escape key
I used C++ and Allegro 5 (v5.1.7).
I uploaded a new version, I missed some needed dll's.
When you like, please try again. Thanks.
As for gameplay, nice and simplistic. I found the sprite for 'treasure' to be a bit misleading, as it looks like fire.
Overall good effort, not bad considering the time restraints!
Perhaps a few things to add in the future if you're doing a Post-compo version is enemies, alternate scoring methods (killing enemies, finding the portal quickly), powerups (portal locator, larger view-area, bigger bombs, bomb-deflecting shield etc) and that kind of stuff?
I have changed the font.
I had some of your suggestions on my plan, but the ld48-time runs out.
That's also the reason for the missing enemies.
Maybe I will make a post-combo version with some of the stuff you all mentioned.
Nevertheless it looks nice, and it's great that I don't have time to rest after setting a bomb (:
Indeed good base for a dungeon crawler with enemies and stuff.