Chrysalis Assassin by TaleLore

[raw]
made by TaleLore for LD29 (COMPO)
Controls:
[WASD] = Movement
[Space] = Jump
[Left Shift] = Freeze Camera (Useful!)
[F] or [Left Click] = Evacuate Bowels
Note: On the web version there is a small chance that the controls will stop working the first time you try to evacuate bowels. If this occurs, tab out and back in.

Summary:
You play as a slinky caterpillar who has gone "Beneath the Surface" of a nearby chrysalis containing a menacing pupa! Work your way around the inside of the chrysalis in order to find a weapon and take the chrysalis for yourself.

Tip: Eat fruit by walking into it and shoot it out of your other end by evacuating your caterpillar bowels.

Game Development Stuff:
-Game made using Unity
-Sound effects made using bfxr
-Music generated with autotracker.py
-Art created in Blender and Unity

Ratings

Coolness 46% 1460
Overall 3.14 603
Audio 2.93 447
Fun 2.86 700
Graphics 3.39 411
Humor 3.50 97
Innovation 3.25 423
Mood 2.85 697
Theme 2.29 1129

Feedback

DavidErosa
28. Apr 2014 · 02:32 UTC
Nice use of Unity's physics! The poor guy gets stuck around sometime, but overall a nice entry. Thanks!
Yozz
28. Apr 2014 · 06:22 UTC
Wooow, should i buy some drugs before playing this game? :)

Quite good physics and charismatic animal.
orangepascal
28. Apr 2014 · 07:04 UTC
Love the low-poly graphics :)
DustyStylus
28. Apr 2014 · 08:09 UTC
Hee hee! What an awesome little character, and quite maneuverable as well.
Somfunambulist
28. Apr 2014 · 21:18 UTC
I love the models and just the visual look in general. I had a lot of trouble with the difficulty but otherwise great work!
DragonXVI
28. Apr 2014 · 21:19 UTC
Darnit! I've never had this much trouble aiming a caterpillar's backside! :p Crazy little game and neat idea, decent visuals and audio too!
HartLaboratories
28. Apr 2014 · 21:19 UTC
Really fun character and use of player physics!
shane1090
28. Apr 2014 · 21:21 UTC
Love the little caterpillar however I seemed to constantly keep getting him stuck in the environment leading to some hilarious stretched visuals!
Snoother
28. Apr 2014 · 21:21 UTC
Weird and quite funny. Am loving the graphics and the gameplay mechanics.
eteeski
28. Apr 2014 · 21:23 UTC
Lol nice :) I like how you connected the player's body. It made for some funny physics. Nice graphics too :)
carrier_signal
28. Apr 2014 · 21:25 UTC
Did I just eat a strawberry, bowel movement it out, and then re-eat it?
udvaritibor
28. Apr 2014 · 21:27 UTC
Really loved the little wormy guy. Especially his eyes. EAT ALL THE STRAWBERRIES.
DrMelon
28. Apr 2014 · 21:27 UTC
Fun little game! I love the fact the music is coming out of the caterpillar's butt, and the way the legs flail around is funny.
Akihidas
28. Apr 2014 · 21:29 UTC
Loved the doofy face on the worm. Aiming into the basket was pretty hard, it might have been easier with better camera control. Really enjoyed it though :D
thinkster
28. Apr 2014 · 21:30 UTC
Weirdly good fun! Caterpillar definitely gets up to some weird stuff in his travels, especially when his butt get stuck!
psychopsam
29. Apr 2014 · 12:45 UTC
Great graphics and environment. The collision detection on dropping the strawberries in the bowl needs to be fixed as a lot just fall out. When I did finish dropping the tally to 0 nothing happened. Great work nonetheless.
lonewookie
29. Apr 2014 · 13:28 UTC
He does get stuck pretty often, but it was a lot of fun. Reminds me of the original Spyro game. Great job!
BoaHeck_ArtGent
30. Apr 2014 · 15:53 UTC
I like the wacky anesthetic of this. It reminds me of old brightly coloured platformers well done.
bentog
02. May 2014 · 01:06 UTC
Great graphics and mechaincs, but the catterpilar kept getting stuck on the bowl, which made me give up. Also, why is the music a 3D sound with doppler effect and everything?
Thorig
03. May 2014 · 14:08 UTC
Not really liking the music, but it was a fun game. The low poly graphics are nice.
joe40001
14. May 2014 · 18:59 UTC
I won, interesting game, pretty good level design. A little buggy though.
DraKlaW
15. May 2014 · 00:54 UTC
bottom caterpilar manevrability is horrible and there is some collision trouble with targets, but very good concept and fun over all !