Aztec by Therrato

[raw]
made by Therrato for LD29 (JAM)
How to play:
Arrows keys / WASD to move
Space to Attack

Known Error:
Unity web player does not always recognize mouse input the first time, press F5 to reload and it should be fixed

Story:
You are offered by an Aztec priest, for their god, you survive your fall in the pit and now try to meet their god, but only those who can proof worthy will get to meet their maker


Programming:
- Roy Schroder http://www.therrato.com
- Maikel Oelen

Models
- Peter Vrieling http://www.petervrieling.com
- Rihards Valters

Music by Cristian Calin / www.sparfis.com

Ratings

Coolness 66% 3
Overall(Jam) 2.80 597
Audio(Jam) 3.09 365
Fun(Jam) 2.56 581
Graphics(Jam) 2.69 620
Humor(Jam) 2.43 423
Innovation(Jam) 2.69 514
Mood(Jam) 2.74 556
Theme(Jam) 2.26 689

Feedback

Zeta
29. Apr 2014 · 13:01 UTC
Pretty suave game! play style was fun, would be nice if you could swing the sword more often, also enemies that run directly at you get stuck on the sword and do no damage to you!
Robber
29. Apr 2014 · 13:32 UTC
very engaging idea, but there is not much of a challenge yet as the enemies get stuck on the tip of your sword and you can easily take them out one at a time...i like the concept, would be nice if enemies would also compete with you by slaying each other, building up there gods or something..
hissssssssss
29. Apr 2014 · 14:37 UTC
I loved the sweeping swing when you use your sword, and the cutscene at the beginning was neat!
I feel like the camera was aimed just a little too low. I saw a lot of ground, when I would have preferred to see a little further ahead.
FREEZX
29. Apr 2014 · 19:41 UTC
Cool concept, i got to level 5 :D
Seme
29. Apr 2014 · 20:04 UTC
Nice little sword swinging game! Good job!
simon02
29. Apr 2014 · 20:13 UTC
Nice game. Didn't catch on with enemies getting stuck on your sword. Found it quite hard at first, but after killing my first enemy I got the hang of it. It does get quite repetitive. Only got to lvl6, so there could be changes up ahead that I missed..
olkeencole
29. Apr 2014 · 23:22 UTC
Fun game! Would like to swing the sword more and perhaps have special moves (super spin attack!) . Also, I'm spoiled with camera controls. I need to control the camera. But engaging nonetheless. Great job!!!
Cake&Code
30. Apr 2014 · 10:05 UTC
First off, the game is HUGE! It took a while for me to load, and it was too big for my browser. I really enjoyed the fighting aspect, it felt really satisfying to swing the sword and watch their health go down. I wish there was more feedback to my own condition. The first time I died I wasn't even aware I was doing poorly, whether you flash read or turn red, or if there's just a bar. I'd like to think I didnt miss anything because my browser was a bit too small for the game, but a feedback mechanism can really help players know whats going on!
Kerdelos
30. Apr 2014 · 11:52 UTC
Nice game ! Although at first I was confused concerning the cool-down of the sword.
dook
30. Apr 2014 · 21:52 UTC
Funny little game, but it did glitch a few times. I fell through the ground and died, and at one point I just got flung across the room for no apparent reason.
Warzone Gaming
30. Apr 2014 · 21:56 UTC
Nice game. I enjoyed the game play. Graphics and audio weren't bad. It would be nice if it was easier to kill the enemies, but have them swarm more.
jellyfishlion
30. Apr 2014 · 22:01 UTC
Cool game! I think you could have reduced the cooldown on the sword swing attack just a bit. I think you could definitely keep going with this idea if you wanted to. It certainly has potential. :)
torcado194
01. May 2014 · 01:11 UTC
nice concept. kinda annyoing controls, and the lack of feedback on taking damage is frustrating (unless there was a health bar i didnt see, the game was too big)
🎤 Therrato
01. May 2014 · 08:25 UTC
Yes there is health bar, ill add a smaller screensized versio as extra link if thats allowed
Crefossus
01. May 2014 · 11:49 UTC
Pretty fun at first with a story to boot. However the difficulty didn't seem to increase as it was extremely easy to group and kill them while moving and not taking damage. I couldn't tell if there was anything different to come so I left.

Controls are a little wonky- could use an option to strafe+mouse look instead of turn to rotate. However considering the time constraints the controls do work smoothly enough.

Great job overall!!
petrih
03. May 2014 · 10:05 UTC
Perhaps there should be a cooldown indicator for attacks? Now it's unclear when I can attack. Would be nice to be able to skip the intro, gets a bit repetitive after a while. Otherwise well done!
Crowbeak
04. May 2014 · 03:18 UTC
I feel like this game needs more indicators. There's a long cooldown on your only attack, which is fine, except there's no way to know when you can attack again. Health only regenerates when you level up, but you have no way to know how close you are to leveling. I ended up feeling like I had to play super conservatively, and in a game where your only attack would hit everything around you, that felt like a darned shame.
rojo
06. May 2014 · 04:26 UTC
It was fun to run around and kill dudes. The game was pretty easy overall, though - I was able to just kite enemies in a circle without issue. Maybe having the sword only attack in front of you would be a good change. Also the music & sound effects were great.
DavidErosa
09. May 2014 · 13:11 UTC
Nice one. I'd like to have a progress bar or something like that showing when can I attack again. Also the enemies getting stuck on the tip of the sword made it pretty easy defeating them :)
Dietrich Epp
14. May 2014 · 08:33 UTC
The controls are a bit difficult to get used to, and the game is a bit repetitive. Lovely music and audio.
SnoringFrog
15. May 2014 · 20:05 UTC
I managed to make it to level 6. I would have played further but I kept getting annoyed by enemies who would get stuck on top of me, which basically guaranteed my failure. Other than that, it was a decent game, but it got monotonous fairly quickly.