Rewire by drilltail

[raw]
made by drilltail for LD29 (COMPO)
Peer into the world's inner machinery. Rearrange it as you see fit.

Rewire is a platformer where you can peek at the rules behind the game world, and then "rewire" them to solve puzzles. Steal a fast monster's speed and make it your own. Give your own ability to walk to a lifeless rock.

Controls:
- Walk: A, D (arrow keys work too if you really want)
- Jump: W
- Toggle Rewire Mode: Space
- Rewire properties: Drag with mouse

How to rewire:
- Press Space to enter Rewire Mode
- Drag a property onto yourself or another object to move it
- Green properties are yours
- Blue properties belong to something else
- Red properties cannot be moved

Remember to press 'R' if you get in an unwinnable situation.

NOTE: You may have to click the screen before the game will accept input.

Ratings

Coolness 45% 1547
Overall 4.03 32
Audio 3.19 285
Fun 3.86 54
Graphics 3.32 451
Innovation 4.64 2
Mood 3.00 530
Theme 3.30 528

Feedback

liamtwose
28. Apr 2014 · 11:04 UTC
Love the concept for this game. I feel some may not understand it though so maybe tweak the tutorial a little. Time to go play a bit more.
Jonochrome
30. Apr 2014 · 11:30 UTC
Very creative! Although I couldn't for the life of me figure out how Level 4 was meant to be solved due to how everything is knocked back randomly from explosions. It felt impossible to plan.
rnlf
30. Apr 2014 · 15:23 UTC
I did it! Stage 4 took a while to figure out, but it is perfectly solvable by wits alone :-)

The boss fight was quite hard, but I still managed. This is a really new concept, I like it a lot, full score in innovation! The graphics are good, and it matches the theme.

Why does this have so few ratings? You should go out and rate others so you become more visible, this game deserves it.

Only thing that made it a bit hard is that sometimes it doesn't understand where I want to attach a property, maybe the interface needs a few tweaks.

All in all a great entry! I was really entertained!
adamwoolridge
30. Apr 2014 · 15:30 UTC
Super clever!
MunkeeBacon
01. May 2014 · 01:16 UTC
Very clever Idea for game play, I like it quite a bit.
Empyrealhell
01. May 2014 · 01:17 UTC
That was seriously impressive. Very clever use of the theme for the mechanics, fun to play. I hope you take this farther after the competition.
arrogant.gamer
01. May 2014 · 01:25 UTC
That was completely rad! Definitely one of my "Game of the Jam" picks. I loved the last boss fight, for sure. The first time I had to give up my ability to walk was also a super cool moment. I'd like to see this polished up (in terms of graphics and controls), and given maybe a plot and some more levels.

Good job!
ruthiepee
01. May 2014 · 01:29 UTC
Wow, that was really difficult. LOVE the mechanic of swapping abilities-- that's so clever. The sprites are really cute too.
ReactorScram
01. May 2014 · 01:37 UTC
Music is good, the graphics are really cute. Wish it wasn't made with Flash. Could use some sound effects.

I defeated the boss but lost the ability to walk. Does my character live in a wheelchair after the game ends?
torcado194
01. May 2014 · 01:41 UTC
wow great concept! its exactly like another one of the entries though, cant remember which. super fun!
ryangatts
01. May 2014 · 01:41 UTC
What a great idea! I had a ton of fun playing this game.
LastResortGames
01. May 2014 · 01:43 UTC
This concept is awesome!
MSaul
01. May 2014 · 01:50 UTC
What a game, really good concept. I hope to see more of this.
Brian Corr
01. May 2014 · 02:05 UTC
This game is baller as shit. What a great one. Good job.

I think the controls are a little janky on moving components: it would be nice to have a visual cue of where exactly to drag things. It was kind of annoying. Also, in stage 4 there was a bit of luck, sometimes the explosion destroyed the block on the button and I had to retry.

Would be nice to have some more sound, and some more animations. Still, that's 48h for you...

Overall this is great. Nice boss battle, too. SUPER
Mr. Jif
01. May 2014 · 04:28 UTC
I absolutely love this concept. And it was well implemented I thought. Good job!
Kep
01. May 2014 · 14:14 UTC
Neat! I actually liked this idea better that having both a property and a value, like Hack 'n Slash. I like not spending a chunk of my time pressing up and down arrows.
Well done!
matthias_zarzecki
04. May 2014 · 19:10 UTC
Well this is marvellous. Love the idea and the music! :D
Sestren
05. May 2014 · 02:58 UTC
Great audio and a great concept. Grabbing the fields was a little finicky at times, but overall, great job!
jacklehamster
09. May 2014 · 07:01 UTC
The idea seems interesting but the gameplay is complicated. I think if the system was simplified and the gameplay smoothened (like avoiding the [spacebar] interruption), it would be more enjoyable.
wschorn
20. May 2014 · 00:44 UTC
wow really innovative design! you pulled off mechanics and levels both really well ;D
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16. Apr 2017 · 09:44 UTC
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