Heavy Drizzle by pikkpoiss
Explore the depths of a flooding cave. Can you find the secret treasure and escape alive?
Arrow keys to move, Esc to bring up the menu. Picking up items unlocks abilities. Use the pump to lower the water level in the well!
Written by a team of 3 people in 48 hours for the Jam. We used Go with a self-made game library so it may not run as consistently on all platforms. Please let https://twitter.com/kurrik know if you have any issues and we'll try to get them sorted out for you!
Arrow keys to move, Esc to bring up the menu. Picking up items unlocks abilities. Use the pump to lower the water level in the well!
Written by a team of 3 people in 48 hours for the Jam. We used Go with a self-made game library so it may not run as consistently on all platforms. Please let https://twitter.com/kurrik know if you have any issues and we'll try to get them sorted out for you!
| More Info / Links | http://eg.regio.us/ld29/ |
| Windows (64-bit) | http://eg.regio.us/ld29/heavydrizzle-win-1.0.1.zip |
| OS/X | http://eg.regio.us/ld29/heavydrizzle-osx-1.0.1.zip |
| Source | https://github.com/kurrik/ld29 |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=37196 |
Ratings
| Coolness | 62% | 3 |
| Overall(Jam) | 3.79 | 59 |
| Audio(Jam) | 3.57 | 150 |
| Fun(Jam) | 3.58 | 88 |
| Graphics(Jam) | 3.39 | 368 |
| Humor(Jam) | 2.62 | 352 |
| Innovation(Jam) | 3.67 | 101 |
| Mood(Jam) | 3.93 | 63 |
| Theme(Jam) | 3.64 | 138 |
I really liked this entry. The movement was smooth, no bugs, sound was to great effect, and I did my best my first runthrough and still really couldn't get out in time. This was fortunate, since I got to see the chilling ending line. Clean screens, good controls, good animations. Honestly, this was really great. Thanks for the experience!
(Also, thanks for the review >< Much appreciated)
The BGM was like Chrono Trigger meets A Nightmare on Elm Street (NES)
Audio gives the game all its dramatic flair. Almost too much!
Good job!
Maybe the levels could be randomly generated as to improve the replay value?