Blundergaffe by teamluckyred
Team Lucky Red brings you Blundergaffe to celebrate Ludumdare 29!
With the theme of Beneath the Surface we want bring back to the experience of of classic video gaming. Blundergaffe is a thrilling top-down shooter, with a twist. We wanted to pay tribute to the classics such as snakes, cannon fodder, and other shoot 'em up, so we included many core mechanics into the movement system. Our goal with Blundergaffe is simple. We want to give abstract and modern look of the game, while keeping classic gaming we all know and love - beneath the surface.
Story:
Blundergaffe consists of a small company of brave men in red coats (so brave that they do not need helmets) who travels into the darkness. These well trained soldiers have to face the onslaught of random blue-coat-wearing crippled soldiers.
Future Goals:
After Ludumdare, we plan on continue working with Blundergaffe to continue polishing the game. We hope for better AI and more enemy variations as well as power ups. We love humor, and would love to see the game realised with a fun and quirky story to give the soldiers more personality. In addition to more content, we would love to add more visual variations between all sprites such as different clothings, helmets, and weapons. Finally, we want Blundergaffe to be as fun as possible for players of all ages. Children today must be reminded about great games that we loved in the past like Snake. Good times.
Controls:
Movements
Look Up : W / Arrow Up
Look Down : S / Arrow Down
Look Left : A / Arrow Left
Look Right : D / Arrow Right
Move Forward : Shift (hold)
Attack : Space
Items / Special Abilities
Call Reinforcement : 1 / Z
Call Artillery : 2 / X
Call Detach Troop : 3 / C
Swap Leader : 4 / V / Tab
Additional Keys
Toggle Sound Effects : N
Toggle Music : M
Swap Rendering Mode : O
Update:
Fixed Animation logic for both Red and Blue Troops
Fixed bug where you would get stuck on your own troops
Fixed bug for Drummer/Flag carrier when switching lines after main line dies
Fixed bug where your troops will still spawn in after game has ended
Fixed drop rate for 'Call Troops Pickup'
Adjusted Controls
With the theme of Beneath the Surface we want bring back to the experience of of classic video gaming. Blundergaffe is a thrilling top-down shooter, with a twist. We wanted to pay tribute to the classics such as snakes, cannon fodder, and other shoot 'em up, so we included many core mechanics into the movement system. Our goal with Blundergaffe is simple. We want to give abstract and modern look of the game, while keeping classic gaming we all know and love - beneath the surface.
Story:
Blundergaffe consists of a small company of brave men in red coats (so brave that they do not need helmets) who travels into the darkness. These well trained soldiers have to face the onslaught of random blue-coat-wearing crippled soldiers.
Future Goals:
After Ludumdare, we plan on continue working with Blundergaffe to continue polishing the game. We hope for better AI and more enemy variations as well as power ups. We love humor, and would love to see the game realised with a fun and quirky story to give the soldiers more personality. In addition to more content, we would love to add more visual variations between all sprites such as different clothings, helmets, and weapons. Finally, we want Blundergaffe to be as fun as possible for players of all ages. Children today must be reminded about great games that we loved in the past like Snake. Good times.
Controls:
Movements
Look Up : W / Arrow Up
Look Down : S / Arrow Down
Look Left : A / Arrow Left
Look Right : D / Arrow Right
Move Forward : Shift (hold)
Attack : Space
Items / Special Abilities
Call Reinforcement : 1 / Z
Call Artillery : 2 / X
Call Detach Troop : 3 / C
Swap Leader : 4 / V / Tab
Additional Keys
Toggle Sound Effects : N
Toggle Music : M
Swap Rendering Mode : O
Update:
Fixed Animation logic for both Red and Blue Troops
Fixed bug where you would get stuck on your own troops
Fixed bug for Drummer/Flag carrier when switching lines after main line dies
Fixed bug where your troops will still spawn in after game has ended
Fixed drop rate for 'Call Troops Pickup'
Adjusted Controls
| Web (Unity) | https://dl.dropboxusercontent.com/u/149285910/BlunderGaffe/Blundergaffe/Blundergaffe.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=37392 |
Ratings
| Coolness | 61% | 3 |
| Overall(Jam) | 3.17 | 394 |
| Audio(Jam) | 2.88 | 449 |
| Fun(Jam) | 2.85 | 452 |
| Graphics(Jam) | 3.68 | 251 |
| Humor(Jam) | 2.55 | 377 |
| Innovation(Jam) | 3.44 | 172 |
| Mood(Jam) | 3.00 | 398 |
| Theme(Jam) | 2.32 | 675 |
Regarding movement, we didn't get a chance to touch it up in the end sadly. Hopefully in an update movement will be cleaner.
Great entry!
Also: Very nice work, I really love this