0x1D by ilovepixel

[raw]
made by ilovepixel for LD29 (COMPO)
It was a nice adventure trying to create this game. Sadly I wasn't able to add music to the game.

My take on the theme "Beneath the Surface" was focused on "Hacking" the game.
I wanted to expose some variables so the player could solve the levels.

The controls for the game are:
Keyboard ( WASD or ARROWS) and Mouse.

To change the values of variables you can use Q and E

The tools I used for creating this game were:
- MonkeyX
- Flixel for Monkey
- Pixen
- CFXR

Cheers,
Felipe

The source for the game can be found here:
https://github.com/ilovepixel/LD29

Ratings

Coolness 48% 1359
Overall 3.80 103
Audio 2.66 613
Fun 3.50 202
Graphics 3.62 276
Humor 2.57 456
Innovation 4.50 5
Mood 3.19 374
Theme 3.45 392

Feedback

Kiyaku
28. Apr 2014 · 02:32 UTC
I love the idea of this one! I found the controls a bit finicky, changing the gravity with my mouse wheel took a long time in few instances, and if i didn't set it up right and died, i would have to scroll through rather large numbers again.
Other than that it's really cool!
Sestren
28. Apr 2014 · 02:56 UTC
Really nice concept. The control scheme really needs to be more intuitive and require less precision and patience to use. This is a game I would definitely not mind seeing more of.
furriKira
28. Apr 2014 · 03:09 UTC
I love the concept of this game! Only problem: It feels like I'm scrolling through Tumblr alot without even looking at every post. You might wave to fix those values.

If you do plan to continue on this one, do a click-and-drag where you click on the value and drag up or down to change it..... or enter it yourself.
PapyGaragos
28. Apr 2014 · 09:00 UTC
That's a clever use of the theme. It was a good idea to explain it in your description, I am not sure I would have picked up on it
HernanZh
28. Apr 2014 · 09:06 UTC
Awesome! I love the interpretation of the theme
DanEEStar
28. Apr 2014 · 14:10 UTC
Wow this game is great. Once I began to get the hang of it I couldn't stop playing.
The beginning was very hard though. I almost quit playing in level 2 because I didn't get that the gravity value must be very high.
And the collision detection with the spikes is a bit annoying.
Ellian
28. Apr 2014 · 21:50 UTC
Really nice idea, it's refreshing and innovating!
Although UP doesn't work for jumping, I had to used WASD instead of directional key.
Jellycakes
29. Apr 2014 · 02:35 UTC
Really nice! Interesting Concept! Reminds me of Gmod days sort of. Really sweet game good job.
IvanDashSmith
29. Apr 2014 · 06:44 UTC
Neat idea. A little hard to play, but pretty neat.
callidus
29. Apr 2014 · 15:48 UTC
very nice idea :-) really enjoyed the concept of this game, but the controls are quite clunky, refine the numbers and the control interface a bit and you would have a really fun game :-D
Xaychru04
29. Apr 2014 · 15:50 UTC
Really cool concept, neat art, the player movement was a bit too slippery, but being able to control the enemy properties was my favorite level, I hope there were more enemies I could control like that! ^^
Anyway, I enjoyed the game a lot, good job! :)
Beavl
29. Apr 2014 · 15:56 UTC
Nice idea! Controls could use some minor tweaking, but great job overall. Congrats!
javifugitivo
29. Apr 2014 · 16:03 UTC
Great idea and amazing concept. The control need a bit of work, but one of the best ideas for a platform game, and its is very useful to learn about developing videogames. Good job!
lasergans
29. Apr 2014 · 16:18 UTC
I really like the Idea. It's like changing code in Console for a JS-Game, but nicer to do for no-programmers. :)
PriorBlue
29. Apr 2014 · 16:26 UTC
Great concept, but the controls are little bit difficult.
ArcturusDeluxe
29. Apr 2014 · 17:01 UTC
Very interesting game, I really like the "hacking the variables" concept. I feel like the interface is a bit awkward with having to click on the character etc. But otherwise cool.
BuKaneerz
29. Apr 2014 · 18:36 UTC
Great work, really good concept !
(This is an hard game !!)
Korwegian
29. Apr 2014 · 18:38 UTC
Really awesome, but I think the player needs to move slower, one tap and he goes the span of an entire block.
donan
29. Apr 2014 · 19:19 UTC
Really original :D
Seen other games use this mechanic but this is the best one so far ^^
radmars
30. Apr 2014 · 03:12 UTC
Great concept! I accidentally clipped out of the level on the block-controlling level though :(
zacaj
30. Apr 2014 · 03:36 UTC
great idea!
Garris
30. Apr 2014 · 05:26 UTC
I'm seeing this idea of altering object components come up more frequently recently, and I'm in favor. This is a cool idea, and 0x1D does it very well.
RetroEpic
30. Apr 2014 · 06:04 UTC
What a novel idea! Very cool and a lot of fun to play. I do agree that the interface and variable switching stuff needs to be made a lot more intuitive, and "jumpCount" sounds a but like its tracking number of jumps - I only realized later that this was for double jumping.
What if you had a resource of some kind that you could collect in the level that allowed you to assign larger values to your variables? So you could only do that double jump, or switch to enough negative gravity once you'd collected X ram chips or whatever?
Anyway, great stuff!
rnlf
30. Apr 2014 · 18:49 UTC
Really unique gameplay. Full innovation score :-) Also really fun!
AhNinniah
01. May 2014 · 10:21 UTC
Very interesting and original game! I agree with @javifugitivo it is really nice game to learn about base principles of the game development. Too hard sometimes though :) Great job!

by devolonter
Lars Faust
01. May 2014 · 12:10 UTC
Runs really really slowly for me.

Awesome concept though, theres a lot that can be done with that.
dector
01. May 2014 · 19:34 UTC
Interesting idea. But sometimes using mouse for changing values isn't comfortable.
Katamori
03. May 2014 · 18:07 UTC
Great concept! Controls is a little bit annoying sometimes, e.g. I couldn't select any other objects after selecting player.
Balloonsfor600
03. May 2014 · 19:19 UTC
Very cool concept. Could be a cool way to teach people the very basics of programming (changing variables and types). The controls could be a little more responsive, but very cool concept.
Lyje
04. May 2014 · 15:48 UTC
Such a great idea to tweak variables to solve the platforming! Obviously controls could be tweaked to make it easier but the concept is absolutely solid. Would love to see a proper 3D game using this idea!
Penguincat
04. May 2014 · 18:22 UTC
Awesome concept! The gravity adjustments were kind of finicky sometimes, but other than that it played really smoothly, and there was a nice progression to the values that were introduced. One of the best and most interesting puzzle platformers I've played so far! I'd definitely like to see it expanded into a larger game.
koe415
04. May 2014 · 23:22 UTC
I think the concept of this game is great but actually playing through seems more difficult than it should be. It really works well with the theme. I love how many options the game gives you in tackling problems but actually executing a plan is hard and requires quite precise controls. I would love to see a version of this game with smoother, more fleshed out controls.
TobiasW
08. May 2014 · 16:28 UTC
I finished it! I like the concept a lot - probably also because I did something similar in the past. I think you might enjoy this: http://blog.dragonlab.de/2013/06/starcoder
Jupiter_Hadley
10. May 2014 · 20:04 UTC
Kind of a weird game, but really nice graphics! I included it in part 20 of my Ludum Dare compilation video series, if you'd like to take a look :) http://youtu.be/LetpuBbjABA