Troubles beneath the surface by archaeometrician

[raw]
made by archaeometrician for LD29 (COMPO)
Go deeper undersea, fight monsters with harpoons, use your sonar to guide find gold, crystals and maybe you will be the one finding the old treasure chest !

Drill resources and bring them to the underwater base to exhange them for oxygen, batteries and harpoons.

WASD : Movement
Left click or F : Fire harpoons
Right click : Drag camera
Mousewheel : Zoom in/out
E : Drill crystals
R : Use sonar to see behind the darkness
O: Toggle sound
P: Lock mouse cursor

Ratings

Coolness 100% 1
Overall 3.30 439
Audio 3.25 258
Fun 3.02 555
Graphics 3.42 384
Humor 2.25 691
Innovation 2.91 660
Mood 3.23 347
Theme 3.51 339

Feedback

eatsleepindie
28. Apr 2014 · 02:43 UTC
Great game. I enjoyed the fact that there were so many different things to do and keep track of... gives the game depth and replay value. Great music for the environment too.
Tater_hater
28. Apr 2014 · 04:32 UTC
Very well done for 48 hours. Pretty fun
Norse Games
28. Apr 2014 · 15:25 UTC
Great work! I could play this for hours. Atmospheric, good gameplay. With a bit of polish, I'd be willing to pay for it. Keep it up!
Jeffalisk
28. Apr 2014 · 19:20 UTC
Liked the art style, the 3D and 2D elements together made for a good effect. But fell into the trap of enjoying pootling around through the depths and took my eye off the oxygen levels. Gah!
FyberOptic
29. Apr 2014 · 03:45 UTC
I've seen several games involving drill machines, but this is the first submarine one. I definitely like the combination, especially with the style of graphics and good audio backing it up. You made a lot of progress, but like someone else said, with a bit of polish this could be pretty cool. Good work!
SevenKingdomsSurvivors
29. Apr 2014 · 03:52 UTC
Wow! Very awesome! Great job. Would be cool if the nearest port showed up on your compass.
Zephyr
29. Apr 2014 · 04:28 UTC
Incredibly well done! It looks great, the sound is perfect and fits the games, and it also has enough content. Awesome job!
Gaming_Ray
29. Apr 2014 · 12:22 UTC
Very nice game, well done.
BarkingCat
29. Apr 2014 · 12:23 UTC
It's fun. it could be a bit more polished but the juice is definitely there. most of everything, there's a really nice atmosphere.
BigGiantHead
29. Apr 2014 · 12:23 UTC
Excellent mood. Really liked the moment where you had to surface to recharge air.
I would just make the camera more over the shoulder.
Zunemi
29. Apr 2014 · 12:24 UTC
Art assets seems to be missing?
Clinthoney
29. Apr 2014 · 12:29 UTC
As soon as I opened up the WebPlayer and got into the level I knew it was going to be great and it was. I love the uniqueness because personally i've never played a game like this.
wdebowicz
29. Apr 2014 · 13:16 UTC
Wow, you really make an atmosphere of deep ocean. Nice art, mixed with audio -> great mood.
fingerspit
29. Apr 2014 · 13:39 UTC
Loved the music, but i found the game too complex for my tastes. Anyway, the art is really great.
MintArcade
29. Apr 2014 · 14:01 UTC
Very fun game. Oxygen usage is too fast, but is very atmospheric and somewhat unique.
fullmontis
29. Apr 2014 · 14:48 UTC
Wow, amazing work! I really like the visual style and the music. Gameplay is fun but maybe a little too slow paced...
thinkster
29. Apr 2014 · 14:52 UTC
Great game! Enjoyed just driving around, controls were really nice. Sound and art were good as well. Overall one of my favourites so far!
zedutchgandalf
29. Apr 2014 · 14:53 UTC
What kind of submarine has to go above water to get air every 5 minutes? :P
I like this. Id have the feeling it tries to be a lot of things at the same time, which does make it feel a bit "cluttered". Maybe it would have been better to remove one or two features and focus on the rest, imo.
But all in all this is pretty fun! And quite impressive given the time span :)
Neonlare
30. Apr 2014 · 00:24 UTC
Awesome game, the camera felt a little bit off at times but it was pretty damn fun, amazing you got this done in such a quick span of time!
Crazi456
30. Apr 2014 · 00:25 UTC
Was entertaining, great visuals. Great work!
pichifino
30. Apr 2014 · 00:26 UTC
The idea of the game is good but I got bored playing the game very fast
ArcturusDeluxe
30. Apr 2014 · 00:35 UTC
Pretty impressive 3D graphics. I like the music too. Having to surface for air seemed a little unnecessary, but pretty fun overall.
taocayo
30. Apr 2014 · 00:42 UTC
I played Cure the Infected last time. Nice to see your work again. I must say I'm impressed by the amount of content and the atmosphere on this one. The moment I surfaced from an underwater ravine and saw a little town in the distance I had to recheck this was a 48 comp submission. I'll come back again after rating some others to play some more, lots of fun.
ghostmaple
30. Apr 2014 · 01:51 UTC
Nice game! That's a lot of content packed into 48 hours. Nice hook for future work too...
terraco
30. Apr 2014 · 03:54 UTC
Very entertaining.
spotco
30. Apr 2014 · 09:08 UTC
Really impressive 3d world!
Sparrow
30. Apr 2014 · 11:46 UTC
I love the arcadey feel this gives, the camera position feels awkward but that's exactly what makes it work. Great mood and good music, love it!
Techblogogy
30. Apr 2014 · 13:40 UTC
Great Fun! Great Work! Great stuff
Thorig
30. Apr 2014 · 14:56 UTC
Wel done game! I Like it.
Mman
30. Apr 2014 · 18:32 UTC
Visually very impresive for a compo entry, it reminded me of Darwinia. I thought the gameplay was simple, but apart from that good job!
coquinounet
30. Apr 2014 · 20:05 UTC
Nice but you must work graphics :)
Catman
30. Apr 2014 · 20:15 UTC
Cool, very well done for such a short time!
Garrett Hoofman
30. Apr 2014 · 20:59 UTC
Excellently done. It was a little difficult to judge where the harpoons were going, but the extra bubble dots showing the path helped a lot. Would be neat to see this run on the Oculus Rift to give it that extra dimension.
XenosNS
30. Apr 2014 · 21:29 UTC
Nice! Love the feeling of depth when looking down at from the surface. I think there might be a bug with selling crystals? I end up with only $5 after selling any amount of them.
TeamFlare
01. May 2014 · 12:09 UTC
Very very well done. It did feel abit tooo slow for me, but the whole perpective was interesting. Cool graphics too. :) Thanks for this game.
Oddly Shaped Pixels
01. May 2014 · 12:34 UTC
Impressive amount of content for 48 hours. The ambiance is just perfect but I think the slow controls take the fun away...
Jamcount
01. May 2014 · 13:12 UTC
That was fun, thank you for creating an experience.
frogcheese
01. May 2014 · 14:02 UTC
Really nice graphics and audio (especially that creepy tune at the end), though the controls were a bit difficult to work with on my laptop. I would've liked the enemies to have been a bit more threatening, but overall I had a good time with this. Never realized you could surface for air since I used pickups and ports to restock. Also didn't realize I had limited ammo until I'd burned through all of my harpoons within five seconds of starting the game. :P
🎤 archaeometrician
01. May 2014 · 14:22 UTC
Thank you everyone for your comments. It's so appreciated to have feedback ! I'm working on a new version of the game that will be more challenging, a more fast paced game. Thank you again for your feedback and bugs reporting, you are amazing guys !
mechabit
01. May 2014 · 15:43 UTC
Fun little game. Maybe make the vertical exploration better with upgrades to the hull to withstand higher pressures. Maybe add rival subs or dangerous sharks as well.
Lyje
01. May 2014 · 15:53 UTC
I found the camera and aiming controls to be a bit unorthodox, but nothing game breaking thankfully! Great low poly graphics!
howieV (binarygirl)
01. May 2014 · 17:11 UTC
quite enjoyed it .. music/gfx were great :)
thaaks
01. May 2014 · 17:22 UTC
Very good game with a lot of stuff to do! Has potential for a bigger game ;-)
javifugitivo
01. May 2014 · 23:41 UTC
Great job!
hyouko
02. May 2014 · 02:12 UTC
This one has a lot of potential. A few thoughts:

- Going up to the surface for air takes a long time and it's pretty boring - there's a lot of empty space near the surface. Air bubbles or something similar would work better.
- Visualize the different stats (air, battery, harpoon, etc.). Doesn't need to be anything flashy, but it's much easier to keep track of.
- More audio feedback. When I collect a crystal, I should know it!
noom
03. May 2014 · 02:01 UTC
dat sonar ping! ouch! I found the controls a bit unwieldy, felt like I went upwards quite slow, ended up dying from lack of oxygen pretty early on. The music was pretty decent though and I thought the graphics were neat (albeit simplistic)
praporomsk
03. May 2014 · 22:17 UTC
Very good game, cool audio and nice graphics, but... is that really needed right button to move camera?
Tuism
04. May 2014 · 09:45 UTC
Pretty good one, nicely rounded with lots and lots of features, though overall it felt unfocused and not quite interesting enough to keep my attention.
InvisibleWonder
04. May 2014 · 11:59 UTC
It's a neat environment. I like the fog color approximating the depth. Just add bubbles to round it out.

Gameplay-wise, a little more direction would help. I didn't really know what I needed gold and crystals for... to collect more gold and crystals? Sea creatures didn't interfere enough to even shoot them.
scgrn
04. May 2014 · 22:55 UTC
Nice art style, very atmospheric. Nice audio!
Nezzhil
06. May 2014 · 16:46 UTC
Very complex, complete game, nice graphic style.
BadPaul34
10. May 2014 · 11:51 UTC
Nice gameplay and audio. Impressive work for 48h, well done!
vigrid
19. May 2014 · 00:13 UTC
One of my favorite entries I've rated - I liked the art style - a mix of 3D and 2D was interesting, and there was a number of cool mechanics and things to keep track of. Great entry!
wschorn
19. May 2014 · 03:19 UTC
really nice gfx!