Troubles beneath the surface by archaeometrician
Go deeper undersea, fight monsters with harpoons, use your sonar to guide find gold, crystals and maybe you will be the one finding the old treasure chest !
Drill resources and bring them to the underwater base to exhange them for oxygen, batteries and harpoons.
WASD : Movement
Left click or F : Fire harpoons
Right click : Drag camera
Mousewheel : Zoom in/out
E : Drill crystals
R : Use sonar to see behind the darkness
O: Toggle sound
P: Lock mouse cursor
Drill resources and bring them to the underwater base to exhange them for oxygen, batteries and harpoons.
WASD : Movement
Left click or F : Fire harpoons
Right click : Drag camera
Mousewheel : Zoom in/out
E : Drill crystals
R : Use sonar to see behind the darkness
O: Toggle sound
P: Lock mouse cursor
Ratings
| Coolness | 100% | 1 |
| Overall | 3.30 | 439 |
| Audio | 3.25 | 258 |
| Fun | 3.02 | 555 |
| Graphics | 3.42 | 384 |
| Humor | 2.25 | 691 |
| Innovation | 2.91 | 660 |
| Mood | 3.23 | 347 |
| Theme | 3.51 | 339 |
I would just make the camera more over the shoulder.
I like this. Id have the feeling it tries to be a lot of things at the same time, which does make it feel a bit "cluttered". Maybe it would have been better to remove one or two features and focus on the rest, imo.
But all in all this is pretty fun! And quite impressive given the time span :)
- Going up to the surface for air takes a long time and it's pretty boring - there's a lot of empty space near the surface. Air bubbles or something similar would work better.
- Visualize the different stats (air, battery, harpoon, etc.). Doesn't need to be anything flashy, but it's much easier to keep track of.
- More audio feedback. When I collect a crystal, I should know it!
Gameplay-wise, a little more direction would help. I didn't really know what I needed gold and crystals for... to collect more gold and crystals? Sea creatures didn't interfere enough to even shoot them.