Sundiver by kmakai
BUGFIX: A loaded bitmap needed to be set to "null", which caused an issue with enemies spawning on the second level, this has been fixed in the "Flash" link.
I also made a version, uploaded to dropbox but not itch.io yet, which has slower chasing enemies, if you like the game I'd urge you to try that too!
=== Click to "boost," though you'll need faster reflexes to dodge at higher speeds. Survive long enough to make it to the core, extend your time by picking up the small green shards! ===
Reseed the corrupted stars, or become corrupted yourself.
Guide the star shard to the cores of fallen stars, click to boost briefly, and don't run out of light... pickup stardust to keep the light from going out.
---
Dropbox: https://dl.dropboxusercontent.com/u/43689300/ld48/index.html
itch.io: http://kmakai.itch.io/sundiver
Twitter: http://twitter.com/kmakai
Made using HaxeFlixel, BFXR for sound, Bosca Ceoil for music, and Paint.Net for the graphics. Using a font called [Bookends with Accents](http://www.fontspace.com/intestinogrueso/bookendswithaccents)
I also made a version, uploaded to dropbox but not itch.io yet, which has slower chasing enemies, if you like the game I'd urge you to try that too!
=== Click to "boost," though you'll need faster reflexes to dodge at higher speeds. Survive long enough to make it to the core, extend your time by picking up the small green shards! ===
Reseed the corrupted stars, or become corrupted yourself.
Guide the star shard to the cores of fallen stars, click to boost briefly, and don't run out of light... pickup stardust to keep the light from going out.
---
Dropbox: https://dl.dropboxusercontent.com/u/43689300/ld48/index.html
itch.io: http://kmakai.itch.io/sundiver
Twitter: http://twitter.com/kmakai
Made using HaxeFlixel, BFXR for sound, Bosca Ceoil for music, and Paint.Net for the graphics. Using a font called [Bookends with Accents](http://www.fontspace.com/intestinogrueso/bookendswithaccents)
| Flash | http://kmakai.itch.io/sundiver |
| Source | https://dl.dropboxusercontent.com/u/43689300/ld48/source.zip |
| Dropbox (EASIER VERSION - POST COMP) | https://dl.dropboxusercontent.com/u/43689300/ld48/index-easy.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=28426 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.98 | 745 |
| Audio | 3.18 | 292 |
| Fun | 2.77 | 772 |
| Graphics | 3.23 | 511 |
| Humor | 2.00 | 849 |
| Innovation | 3.14 | 498 |
| Mood | 3.04 | 505 |
| Theme | 2.31 | 1118 |
If you can balance that a little bit, this looks like an awesome game.
I was completely unable to avoid enemies, they were to fast and the vision range was to small.
The jam game is really difficult. I don't think I got past the second level ever. The fading light mechanic when you get hit is really cool. The only thing is it becomes super small pretty quick and it really pushes you into death at that point. Maybe a regeneration of it (besides collecting the teeny tiny green squares) would make the game funner and less hopeless when you've gotten hurt.
Nice style. I am going to assume the corruption graphics were inspired by the fabled "Missing NO." Pokemon.
But it has a very unique style, liked this a lot!
http://youtu.be/JHNjbQTDBuQ
Also, your game isn't very related to the theme.
(The skulls in the post-compo version are a lot better, but they're almost too easy again.. not the skulls themselves, but i think they take off less health, or you get more health from the stardust, or maybe there's more dust? either way, you recover pretty quickly even after getting hit)
I wish there'd been more variety to the levels. Maybe i didn't play far enough, but they pretty much felt the same. I think there was a bit more debris in later ones, maybe? It was pretty subtle though, and as for skulls, i got a ton of them in level 1 a few times, and only one in later levels other times, so that seemed more up to the random number generator than the level.
I liked how some 1x1 corrupted blocks looked like corrupted skulls. I don't know if that was intentional or if i was just seeing things, but the first few times those went by i was wondering if they'd suddenly wake up and come after me. Would've been nice if some of them did! (Well, not *nice*, but, you know =))