Drop Up by Shadow Dreamer
OBS:
-There is no readme file for the desktop version, so the instructions are here.
-To reset your save, press "r" while in the Title Screen.
-Mute the music with "m" (if the game is not paused).
_____________________________________
Alright. So this is my submission for the Ludum Dare 29 Jam.
The game is pretty simple, here are some instructions:
You can jump between the white and the black dimension by using either "z" & "x", or the left and the right arrow keys.
Pause with "p", restart a level with "r".
You can also return to the title by pressing "t", when the game is paused.
Everything is made by me, including the music, and even the art, if one can call it that. I used a program called "Stencyl" to make this game.
This is in no way a unique or super original game, but I think it's okay.
Judge for youself; enjoy!
-There is no readme file for the desktop version, so the instructions are here.
-To reset your save, press "r" while in the Title Screen.
-Mute the music with "m" (if the game is not paused).
_____________________________________
Alright. So this is my submission for the Ludum Dare 29 Jam.
The game is pretty simple, here are some instructions:
You can jump between the white and the black dimension by using either "z" & "x", or the left and the right arrow keys.
Pause with "p", restart a level with "r".
You can also return to the title by pressing "t", when the game is paused.
Everything is made by me, including the music, and even the art, if one can call it that. I used a program called "Stencyl" to make this game.
This is in no way a unique or super original game, but I think it's okay.
Judge for youself; enjoy!
| Web (Original) | http://shadow-dreamer.itch.io/drop-up |
| Newgrounds (Play with medals and such) | http://www.newgrounds.com/portal/view/638403 |
| Windows (Desktop) | http://shadow-dreamer.itch.io/drop-up-desktop-version |
| Music | http://www.newgrounds.com/audio/listen/574711 |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36305 |
Ratings
| Coolness | 39% | 1718 |
| Overall(Jam) | 3.52 | 174 |
| Audio(Jam) | 3.57 | 150 |
| Fun(Jam) | 3.48 | 122 |
| Graphics(Jam) | 2.78 | 591 |
| Innovation(Jam) | 3.87 | 38 |
| Mood(Jam) | 3.55 | 165 |
| Theme(Jam) | 3.43 | 241 |
Would the theme have been contrast, this would indeed have been a fitting game. Then again, I probably never would have thought of making this game, if that'd been the case... The first thing that popped into my mind when I saw the theme was to have a character that did something "beneath" the original one :)
Again, thanks for playing! I'll try your game out as soon as I have time!
Overall, pretty good even if a little tedious.
It's too late now though, but I'll think about it if I ever make something similar!
I have to admit that I made the game too difficult, especially considering the reflexes and/or practice needed for some levels XD
I'm glad you like most of the aspects! I'll make sure to check your game out whenever I get time ;)
I can see how this reminded you of "VVVVVV" for sure!
Personally, this reminds me of "SHIFT" :3
Ball could move a little quicker to give the illusion of faster progress.
@FGM, which level? Ahhh, my bad for not giving them numbers.
@v3games, wow, you're one of the better gamers I guess. Most people have said that this game got far too challenging far too fast :p
I feel the ball should've been slightly faster too. Thanks for the comments and for the reviews!
Otherwise very fun/challengthing, hitboxes are a tiny bit too tall big would be my only complaint. Like when you are about to hit spikes and press switch it feels like it checks collision for the next frame it would render then checks for switch then switches, you should be checking collision on the frame you are on not the one you are just about to render. Still very good game. Just needed a small ending and it would have been amazing, still very very good though.
I'm glad to see you liked it :D
And thanks for playing all the way to the end o.O!
And yes, I definitely would've wanted to include more stuff in the end! But I couldn't do it in the 30 minutes I had left, sadly :(
Behind that black box there actually IS a secret level, that is very simple. There's no reward for beating it though :( Well, on Newgrounds you get an extra medal. The only thing that happens is that you're sent back to the main menu once you beat it.
I have an interesting idea too, which I'd like to do sometime long after the competition. I'd like to include a whole other set of levels for those who beat the secret level. The gravity would be reversed, and it'll be all about getting back up again! :D
After that I'd have a proper ending too :3
The hitbox is too big, but the issue is slightly larger than that. To begin with, I only used rectangles as hitboxes for the spikes. I never had time to fix that... I almost think I should've quickly made the rectangles a bit smaller :/
The speed should probably be tweaked a bit too :p
Thanks a lot for your comment!
Thanks for playing my game XD!
As for the deeper message, there really isn't too much of one. I would actually have wanted to add a second (secret) part of the game, where you go back up again, with a more proper ending :p
I didn't have time though, so I figured I'd end the game with a black screen, as every level only gets darker. I guess my main idea was this:
In the game, the character clearly has a desire to go deeper and deeper, but for every time the ball succeeds, it also gets darker. In the end, its desire has lead to nothing but darkness.
Metaphorically, you could see this as a way of saying not to become too obsessed with something, whatever it is, as the obsession might swallow you completely and ruin all other aspects of your life :3