All is one by Erkberg
'All is one' is a philosophical exploration-adventure-game. Search for certain things in a world on the edge of destruction and learn about the very nature of things.
Use WASD or the arrow keys to move and space to interact.
You can also use the M key to mute and unmute the music.
Tools used: Construct 2, Inkscape, bfxr, FL Studio, Audacity
Use WASD or the arrow keys to move and space to interact.
You can also use the M key to mute and unmute the music.
Tools used: Construct 2, Inkscape, bfxr, FL Studio, Audacity
Ratings
| Coolness | 100% | 1 |
| Overall | 3.33 | 398 |
| Audio | 3.54 | 133 |
| Fun | 2.80 | 749 |
| Graphics | 2.93 | 706 |
| Humor | 3.00 | 241 |
| Innovation | 3.09 | 535 |
| Mood | 4.00 | 45 |
| Theme | 3.29 | 537 |
I was interested to know what the old being would say, and the interactions with the objects of the world where a nice touch.
Good job!
I had a good time.
In other words: A bush made bush puns, 10/10.
The way you interact with the world is well implemented and draws me into the game quickly. I don't realy see the need to add more puzzle/gameplay elements, because I think that a game does not alwas need to be challanging. What's more important is the experiance it provides. Which in this case was excelent.
However, I kind of lost the logical connection when "everything was everything". I mean, it makes sense that a stone was a mountain and will be a rock. To a ceirtain point it also makes sense that it's all the three at once. But how does that connect to a seed, tree, fire "evolution(?)"?
Besides that: Great job!
PS: I realy like the way you implemented the fog of war.
Interesting adventure/story. I liked the humor in the "comments" of the sticks and bushes.
Congratulation on making a game in 48 hours and submitting it to the compo !
The gameplay really is not that special and the map really is a tad too big. I wanted to fill it with more objects like the bushes and sticks, but time ran out. Also the mechanic of the monster tearing holes in the world doesn't really work, cause it's not challenging enough. I need to work on that if I do a post-compo version. Some little puzzles would also be a good idea.
I didn't really prepare for any theme in advance (just thought about "Break the rules" a little ^^) and my initial thought for the game was that beneath it's surface, everything could be something else. I realize it might seem like I wanted to do "Everything is connected", because these words appear exactly like this in the game, but this actually was a later thought.
The idea and story of the game is heavily influenced by Hermann Hesse's great novel "Siddhartha". I'm not completely satisfied with my writing though, especially in the end, which probably makes it hard to follow the thoughts. I encourage you to read the book if you are interested.
A specials thanks to igwb for your long comment, it really made my day. :)
I think it's a shame that those effects were used on an area that was mostly big and empty, it would be cool to see how something like that affects a more complicated game world, and perhaps forces you to keep picking new routes and changing your approach. Anyway good job
the pacing of that typewriter is spot on!
(one remark: if the game is based on the story, I think the way from level 1 to level 2, must be more worked. Not just "you have to search the items a second time and hole disappeared". Maybe the two characters go somewhere else, I don't know...)
Besides that, the game is well made & the music is very atmospheric, but the gameplay felt a bit lacking. There didn't seem to be any real sense of player agency: you were just walking around hoping to stumble upon the right thing. Adding some puzzles to solve that would lead you to the right thing would be a big improvement, I think.
Unfortunately the game lags a bit if you dont play it on a boss computer. But Im always pleased that you make pure HTML5 games, that run nicely on every platform and don't need any shitty browser plugin, that only work with Windows.
Always a pleasure to challenge the LD together with you...
Light and peace to you bro!
"I'm a Bush, and I just don't care" Who wrote this game? Kanye West?!?
:P
Sorry for some reason this game brought out bad jokes from me, anyway it did have good humor the story was kinda lame but overall it didn't overstay it's welcome and you did something funny and original and mildly existential too. So good job.