Sub Aquam Adventure by JimmyBoh
-= Description =-
Gather all the riches the deep blue sea has to offer! Use your mouse OR finger to guide the diver through the water. The deeper the treasure, the more points it's worth, but make sure you don't run out of air!!!
-= Dev Note: =-
I originally planned to have a procedurally generated "maze" of coral, but I spent too much time learning Phaser and trying to be an artist. Overall I am very happy for my first Ludum Dare!
-= Mobile Ready =-
This game is mobile ready, so be sure to tap the fullscreen button and rotate your device. NOTE: iPhone users will not be able to fullscreen due to Apple's lust for money. So blame them.
-= Controls =-
Click & Drag / Finger: Move Diver
-= Tools =-
- Language : Javascript
- Library : Phaser
- Graphic : Inkscape, Paint.net
- Audio : bfxr.net
- Tools: Tiled (Although I never got to implement it)
Please enjoy & thanks for playing!
## Updates:
- Fixed localStorage issues in unsupported browsers.
- Fixed mute so you only have to hit it once.
- Created new Git branch for compo source.
- Created new deployment for post-compo dev.
Gather all the riches the deep blue sea has to offer! Use your mouse OR finger to guide the diver through the water. The deeper the treasure, the more points it's worth, but make sure you don't run out of air!!!
-= Dev Note: =-
I originally planned to have a procedurally generated "maze" of coral, but I spent too much time learning Phaser and trying to be an artist. Overall I am very happy for my first Ludum Dare!
-= Mobile Ready =-
This game is mobile ready, so be sure to tap the fullscreen button and rotate your device. NOTE: iPhone users will not be able to fullscreen due to Apple's lust for money. So blame them.
-= Controls =-
Click & Drag / Finger: Move Diver
-= Tools =-
- Language : Javascript
- Library : Phaser
- Graphic : Inkscape, Paint.net
- Audio : bfxr.net
- Tools: Tiled (Although I never got to implement it)
Please enjoy & thanks for playing!
## Updates:
- Fixed localStorage issues in unsupported browsers.
- Fixed mute so you only have to hit it once.
- Created new Git branch for compo source.
- Created new deployment for post-compo dev.
| Web/Mobile | http://jbld48.azurewebsites.net/ |
| Source | https://github.com/JimmyBoh/LD29-SubAquam/tree/compo-entry |
| Post-Compo (Web) | http://aquam.azurewebsites.net/ |
| Post-Compo (Source) | https://github.com/JimmyBoh/LD29-SubAquam |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34636 |
Ratings
| Coolness | 67% | 3 |
| Overall | 2.66 | 1046 |
| Audio | 1.83 | 948 |
| Fun | 2.81 | 743 |
| Graphics | 2.35 | 1064 |
| Humor | 2.74 | 362 |
| Innovation | 2.89 | 679 |
| Mood | 2.44 | 1010 |
| Theme | 3.30 | 528 |
It would have been nice if the game would end after collecting all the valuables, aside from that, well done!
I especially liked the change of the whole display when the air is running out.