Ambassador to the Deep by misterwalter

[raw]
made by misterwalter for LD29 (JAM)
Run jump, jump again, and jump a third time as you try and fail to survive the onslaught from below! Your enemies will fall instantly with the right attack, but so will you.

CONTROLS: Move around with WASD or the arrow keys, and slash your sword with the Left mouse.

The game can be beaten in less than a minute, if you are fast enough.
Since people have mentioned it, I'll note that I actually tried to make the game longer, but it lost a lot of urgency, and deaths became a lot more frustrating. Health was actually going to be added in the original design, but I started off with 1hp to make sure the character died correctly, and other things were bigger problems. Oh well, it's a jam. 8)

All content was made by me, either with GameMaker, or sfxr, with the exception of the music. The music was made by HalcyonicFalconX for Epic Battle Fantasy 3, and is public domain.

Ratings

Coolness 54% 3
Overall(Jam) 3.10 443
Audio(Jam) 3.27 275
Fun(Jam) 2.93 414
Graphics(Jam) 3.18 450
Humor(Jam) 2.41 436
Innovation(Jam) 2.48 610
Mood(Jam) 3.22 292
Theme(Jam) 2.86 511

Feedback

Armanky
29. Apr 2014 · 21:51 UTC
Really cool game! Pretty unforgiving killing the player in one hit. The sword swinging also becomes problematic when you hit the border and the camera stops moving, but I don't suppose there's a way to prevent it. Great concept!
kibertoad
04. May 2014 · 20:15 UTC
Loved the music and both the ice monsters and ice itself. Otherwise this needs more game.
Penguincat
04. May 2014 · 21:21 UTC
I agree with Armanky that the one-hit-death is a bit harsh. Letting the player take a few hits would've made it more enjoyable, but it was still fun. Nice choice of music.
ZYXer
10. May 2014 · 22:33 UTC
Yay! I beat the game. Took me quite a lot of tries.

Hard but beatable game. The controls and the difficulty feel quite polished. Well done!
CeriseGhost
11. May 2014 · 03:00 UTC
This was a really cool game!
lasagnegames
12. May 2014 · 09:29 UTC
Nice music, controls are a bit ankward
Junber
12. May 2014 · 12:35 UTC
Really fun game. Only the first enemys are a bit hard to recognize due to their dark color.
tuxxilla
12. May 2014 · 19:29 UTC
I really tried hard to beat this game but didn't manage to kill the "whatever-came-from-beneath"...

Anyways... I really enjoyed my trials. Great game :)
Jason Lay
13. May 2014 · 19:06 UTC
I kept dying! Pretty great concept though. I really liked the aesthetic and the audio you had going on here.
v3games
14. May 2014 · 00:19 UTC
Love the graphics style. The game itself was pretty hard and I wished I had some measure of progress to ward off the frustration when I died. Cool game though, good work.
mystakin
14. May 2014 · 00:45 UTC
Simple but with enough enemy variance to remain interesting. Not a bad look, either, even with the simple graphics.
ChuiGum
14. May 2014 · 05:57 UTC
Love the innovation! Very fun!
kunzbe
14. May 2014 · 21:07 UTC
Difficult but fun nonetheless
aeveis
19. May 2014 · 07:05 UTC
the slash is nice though I would often click outside the screen by accident.Movement was also pretty good though sometimes I would get stuck under the ice.
Andy Gainey
19. May 2014 · 20:19 UTC
Very difficult action. Not necessarily a bad thing, but not my cup of tea. For what it's worth, I think the tentacle eye stalk killing me with a laser was when I said, "Nope, I'm done." It was a cool effect, but pushed me over my limit of what I felt like handling.

When the game started, I thought I was just on the main menu, trying to figure out how the game started. I did like that the main menu was "live", during that time when I thought it was just a menu. :-)

The music restarting jarringly when the level restarted was noticeable.