{"author_link":"\/author\/softwave\/","author_name":"Softwave","author_uid":"17662","comments":[{"author_name":"elefantopia","author_uid":"37031","time":"Apr 28, 2014 @ 7:52pm","epoch":1398714420,"text":"Too bad there is no indication of ice thickness, I'd have loved to drill that ice!"},{"author_name":"pancakecity","author_uid":"28537","time":"Apr 28, 2014 @ 8:09pm","epoch":1398715440,"text":"I found the thin ice and pressed space to drill, but nothing happened! Well, it's hard to pick up a new framework for a jam, you have something to show for it at least!"},{"author_name":"PartyBoat","author_uid":"35629","time":"Apr 28, 2014 @ 8:15pm","epoch":1398715800,"text":"I had a surprising amount of fun just trying to land that thing. It's too bad you didn't have time to finish, but it was still enjoyable!"},{"author_name":"Softwave","author_uid":"17662","time":"Apr 28, 2014 @ 8:16pm","epoch":1398715860,"text":"@pancakecity, that should be fixed now. \r<br\/>\r<br\/>And thank you all for the comments. :)\r<br\/>\r<br\/>I'm going to try and properly finish it."},{"author_name":"Katamori","author_uid":"25228","time":"Apr 28, 2014 @ 9:00pm","epoch":1398718500,"text":"A pretty accurate landing simulation. Still worth a 3 in Overall, since it brings me back into some Kerbal Space Program events. :D"},{"author_name":"andreaswitzen","author_uid":"34124","time":"Apr 29, 2014 @ 3:38am","epoch":1398742380,"text":"Enceladusbroz 4 lyfe!"},{"author_name":"timtipgames","author_uid":"15341","time":"Apr 29, 2014 @ 4:14pm","epoch":1398787740,"text":"I liked the feeling of the controls during the landing part! I didn't know what to do in the submarine :)"},{"author_name":"byExclusive","author_uid":"37316","time":"May 3, 2014 @ 5:30am","epoch":1399094700,"text":"good"},{"author_name":"zedutchgandalf","author_uid":"18216","time":"May 3, 2014 @ 11:28am","epoch":1399116180,"text":"This is pretty fun :)\r<br\/>Well done for your first Ludum Dare!\r<br\/>Might I suggest you take a look at HaxeFlixel?\r<br\/>It publishes to both Flash and HTML5 as well as all native platforms and has nearly the exact same API as Flixel (since it's a Flixel port) :)"},{"author_name":"Black Ships Fill the Sky","author_uid":"3041","time":"May 3, 2014 @ 3:05pm","epoch":1399129200,"text":"I didn't struggle to drill through the ice. But I'm not sure how to pass what came after that. As you said it's unfinished I'm guessing I got to the end.\r<br\/>\r<br\/>I'm a fan of games that tell narratives through multiple different gameplay sequences (like landing and then swimming and then something else). So I hope you do flesh this out some more.\r<br\/>\r<br\/>In any case, well done on your first Ludum Dare! Hope you compete again!"},{"author_name":"jujule","author_uid":"13894","time":"May 3, 2014 @ 9:07pm","epoch":1399150920,"text":"A good start and a good job for a first entry. More specifically : good controls and this is usually the hardest part to get right. Keep participating."},{"author_name":"end3r","author_uid":"19938","time":"May 18, 2014 @ 1:12pm","epoch":1400418420,"text":"The game have a potential, so keep up and work on it, good luck!"}],"images":["ld29\/17662-647d257bbf4bde8e0efa382789c09e0a.jpg","ld29\/17662-abd922520a6590f81c580049fb0102b2.jpg"],"links":[{"url":"http:\/\/softwavestudios.com\/apps\/LD29\/","text":"Web"},{"url":"http:\/\/gamejolt.com\/games\/arcade\/pr0be\/26005\/","text":"Post-Compo"}],"metadata":{"g_key":"18980","g_author":"17662","g_event":"LD29","g_eventkey":"22","g_subevent":"JAM","g_urlkey":"19009","g_title":"PR0BE","g_status":"UCHK1","g_place":"659","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/17662-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/17662-shot1.png-eq-900-500.jpg"],"text":"Basic idea: A game where you explore the Saturnian moon of Enceladus.\r\n\r\nThis was my first attempt at an LD and I didn't quite finish, which is disappointing. I feel I learned a lot though. I will keep adding to the game and actually try and finish it post-LD. \r\n\r\nWhat went wrong: \r\nI made the probably unwise decision to use the Phaser framework and JavaScript\/HTML5 instead of Flash\/Flixel, my usual toolset. I just wasn't familiar enough with Phaser and its quirks to finish my game in time. Adding to that, it proved difficult to turn a basic concept into a workable idea. Ideas, at least when it comes to games and gameplay, are not my strength. \r\n\r\nWhat went right: I learned a lot. I feel that I have a much better chance at making something good in the next LD and I'm looking forward to it. :)","title":"PR0BE"}