The Shattered Beacon by Starspell

[raw]
made by Starspell for LD36 (COMPO)
You are a young explorer from a village that is beset with disease. Your people have always told stories about an ancient and potentially magical artefact hidden within the ruined walls of the old kingdom. To save your village you have set out alone to find this powerful relic.

Controls are WASD / Arrow Keys. Use W or Up on a door to enter it.

Considering I had less than half of the competition to work on this due to errands, appointments and family this didn't turn out too badly. Whilst light on content I am glad that I had a chance to practise more animation work and spend a little bit of time on graphics too as I don't get to do that very often.

Still no sign of sounds... next Ludum Dare that is going to have to change.

Let's hope I have more time to work on #LD37.

Builds of OS/X and Linux exist but have not been tested.

Feedback

bog13
29. Aug 2016 · 19:14 UTC
Build for GNU/Linux work using wine.

The game is very short and the physics is strange : it is hard to figure out where the character will fall back when jumping.

Nice graphics though.
Leonardosantana
29. Aug 2016 · 20:43 UTC
Nice flip animation on changing sides, try put some audio next time, good work for 24h.
intXparts
30. Aug 2016 · 01:56 UTC
I love the jump animation, looks like he's trying to flap his arms to get a little extra boost. Well done on the beacon animation also!
Elit3dGaming
31. Aug 2016 · 01:48 UTC
Love the flip animation, reminded me of Paper Mario. Game was fairly short but considering you were short on time, it was decent. Nice work!
justinooncx
01. Sep 2016 · 16:57 UTC
Seems like you spent a lot of time on the animation of the artifact and the character instead of the whole game. It has promise, if you continue to make more content for it and iron out the kinks.
g12345
02. Sep 2016 · 11:54 UTC
Good Art for 24 hours. Next time perhaps more time for gameplay.
csanyk
11. Sep 2016 · 06:46 UTC
I thought the object of the game was to find beacon pieces and assemble them together, but instead I found the beacon only to watch it fly apart after a few seconds. I seemed to be stuck while this was happening.

The levels are not particularly challenging or interesting, but I did like that hitting the spikes didn't cause instant death, and only seemed to knock me back.

With a lot of work this could be turned into something decent. Keep at it!
QuestionableQuality
15. Sep 2016 · 19:26 UTC
Visually appealing, but extremely short. It felt more like a test animation than a game, but it's definitely got potential. If you're going to end it so suddenly, perhaps add a little something to tell the player that, since the restart button didn't quite drive it home for me sadly.


We played your game on stream too: https://www.twitch.tv/cantgetourname/v/89523218
chocobyte
19. Sep 2016 · 16:59 UTC
There had been some problems with the ground collision for me sometimes. I would like to see more levels and challenges. Good job