Cave-In Jumpin' by BasselGaming
My first ludum dare entry, had fun creating it :D
CONTROLS
=========
A-D or left and right arrow keys to move.
Space, W, or up arrow key to jump.
Survive from the rocks as long as you can!
CONTROLS
=========
A-D or left and right arrow keys to move.
Space, W, or up arrow key to jump.
Survive from the rocks as long as you can!
| Web | http://basselgaming.itch.io/cave-in-jumpin |
| Source | https://www.mediafire.com/?dp58qmz043l8ph3 |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36019 |
Ratings
| Coolness | 46% | 1460 |
| Overall | 2.83 | 895 |
| Fun | 3.03 | 540 |
| Graphics | 2.52 | 972 |
| Innovation | 2.55 | 941 |
| Theme | 2.79 | 912 |
I can see this becoming a pretty cool game with a bit more work, some sounds etc. Well done! :)
I liked your game, and I have some suggestions-
* have the rocks amass so that the player has to climb them.
* that jump, man! I'd really like to see a version of this with better jumping.
* more varied rocks, but obviously that's a matter of the time constraints.
* I don't know what you're doing right now, but having the difficulty ramp up could do wonders to your game!
Anyway, good entry!
Could you check out my game?
*I didn't have time to make actual levels, or generating levels, so i made the rocks despawn(i know, lazy)
* I will adjust that, same as speed as Mrhill said, in another version
* I wanted to make more rocks but 2 were enough for the time limit
* School exams are coming up in a week, but still i think i can add difficulty.
Thanks a bunch for your feedback, and sure i would love to! send me a link on twitter : @Basselyd
Instructions were needed, though because I've played games like this before I figured it out quickly enough. Some comments:
1. The lose condition is a bit fuzzy - sometimes I do get hit on the head but doesn't die. I'm guessing it's just positioning of the hit box that's the issue here.
2. The only bit of animation are his two tiny single pixel feet! If you're gonna animate, let people see that you've done it! :)
3. Single hit death is a bit harsh :P
4. I think the rocks should hang around more. I'm pretty sure it shouldn't lag the game out if you let them all hang around and not auto-destroy after a while.
Keep up the good work, this was a great learning exercise!
Look for "the incident" and "the blocks cometh" to see how they took this mechanic to a finished game :)
1. I know, it is only a raycast from his head.
2. I am not a good artist :P and i'm horrible at animation.
3. Didn't have enough time to add lives and other things.
4. I made the rocks disappear cause i didn't have a level built or a generated one :P so it's just to hide my laziness xD.
Thanks a lot for your opinion it helps me out alot. I will check those games out to see.
In addition to some of the other things that have been said, which are all really good ideas.. I found that jumping was slightly glitchy; when on top of a rolling block or being pushed by one, I often couldn't jump at all. Otherwise, too easy, made it to 120+ before I decided I probably wasn't going to die soon; difficulty needs to ramp up.
Once you implement the pickaxe usage, our game will have quite some similarities. :P
I think this is a great start, but as you and others have made clear it's just a start.
I agree with people that I thought I was supposed to be able to use the pick - unfortunate that you didn't have time to implement this. I understand that changing art late is a pain though.
The collision for me was a little rough - specifically between my character and the rocks. He got stuck on them instead of jumping many times, so I would try to smooth that out a bit. I was using Chrome on Windows OS to play.
Survival is a great genre and this is a fun idea for it, but as others have mentioned it should speed up or something should change. As it is currently, I think there are SO many places this game could go. You simply didn't have time to take it to any of them. :\
Finally, I think you should add more description at the top of your entry - that's totally legal and would help people know the controls. You could also do what's known as a Post-Mortem journal where you can talk more about what you WANTED the game to be. I think many of us (myself included) would find that interesting.
I wish you the best of luck with your design And congrats on your first LD! Here's to first timers! :D
Take care.
All the points you have made are great and will definitely be in mind. but, how do i make a post-mortem? or where can i make it? Thanks a lot for your comment.