{"author_link":"\/author\/gritfish\/","author_name":"gritfish","author_uid":"10705","comments":[{"author_name":"FileCorrupted","author_uid":"36503","time":"Apr 28, 2014 @ 2:44am","epoch":1398652740,"text":"I.. don't... get it and I fail to see how it follows the theme"},{"author_name":"Liens","author_uid":"33982","time":"Apr 28, 2014 @ 3:16am","epoch":1398654660,"text":"Same as the previous poster.  Although I did figure out how to match tiles."},{"author_name":"madmaw","author_uid":"5068","time":"Apr 28, 2014 @ 3:24am","epoch":1398655140,"text":"Clever game, I don't think I've seen anything like this before"},{"author_name":"nimblegorilla","author_uid":"15273","time":"Apr 28, 2014 @ 4:05am","epoch":1398657600,"text":"I liked the block clearing mechanic, but I wasn't sure how many blocks I needed to clear on each level. It just seemed to happen."},{"author_name":"javierecf","author_uid":"32999","time":"Apr 28, 2014 @ 9:49am","epoch":1398678240,"text":"I like it is clever, maybe if the path you have to make would do something like activating sensors or filling a pattern (picture?) it would be more interesting.. cant really see what it has do to with the theme though."},{"author_name":"gritfish","author_uid":"10705","time":"Apr 28, 2014 @ 9:50am","epoch":1398678300,"text":"FileCorrupted: there was a paragraph under the game explaining how the concept of the game related to the theme, if not the execution...\r<br\/>\r<br\/>As for progress, the larger bar shows the amount of moves you have left, the smaller inner bar shows your progress to complete the level."},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Apr 28, 2014 @ 4:38pm","epoch":1398702780,"text":"This is.... sort-of brilliant.\r<br\/>\r<br\/>I LOVE the concept. It's simple, efficient, lots of possibilites to figure out the best approach. This has a lot of potential, and could very well be something simple and striking as thress\/2048 or Tetris.\r<br\/>\r<br\/>Nice work!"},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Apr 28, 2014 @ 4:39pm","epoch":1398702840,"text":"The only thing I'm not entirely sure about is the tiles re-arragning, this robs it of the possiblity to plan everything through and to maximize move-efficiency"},{"author_name":"cavf88","author_uid":"37133","time":"Apr 30, 2014 @ 10:09pm","epoch":1398895440,"text":"Great game. I like puzzlers like this, you should port this to mobile it would be very addictive."},{"author_name":"Acuity","author_uid":"34803","time":"May 9, 2014 @ 7:45am","epoch":1399621200,"text":"Kind of interesting, but doesn't quite feel like a challenge."},{"author_name":"PetorialC","author_uid":"38303","time":"May 19, 2014 @ 1:33am","epoch":1400462880,"text":"Not quite understand the game...\r<br\/>Cool concept though."}],"images":["ld29\/10705-6cb84aaf2a1483fc95692aaabf122175.jpg"],"links":[{"url":"http:\/\/gritfish.net\/prototypes\/beneath\/","text":"Web"}],"metadata":{"g_key":"18970","g_author":"10705","g_event":"LD29","g_eventkey":"22","g_subevent":"JAM","g_urlkey":"18999","g_title":"Beneath","g_status":"UCHK1","g_place":"99999","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/10705-shot0.gif-eq-900-500.jpg"],"text":"This game is very short and simple. It'll probably will take you less than 2 minutes to complete.\r\n\r\nClick a block, it'll expand in the directions indicated by the white dots. Clear enough blocks before you run out of moves to continue.\r\n\r\nYour progress is indicated by the small bar at the top, your moves remaining is indicated by the larger bar.\r\n\r\nThis was a prototype for a sort of \"tunnel-digging\" mechanic but my time was really limited over the weekend, and I ended up having to reduce the whole game to just that aspect of it.","title":"Beneath"}