Amy's Rescue by WhiteWolf93
Plinkie and Amy, two aliens were separated when their nave blow up. You are Plinkie, she fell at the entrance of a Laboratory, and now I need to rescue her those humans that want to dissect her! I need to stop them, even if I need to kill all of them, but i need to be fast, 6 minutes.
Controls:
Arrows to move.
Z to shoot.
Space bar to jump.
Hurry up! Amy is gonna be dissected!
Timelapse soon!
There may be some bugs somehow.
This was hard, it was my first ludum dare and it was awesome but lot challenging for me. :3
Uploaded a web version (postcompo), with most of the bugs solved and some little features. Remember, POSTCOMPO xD.
Changelog:
-Web Version
-No more lag, new antilag script, cull mode, new sprite shader for opaque sprites.
-Humans no longer will follow you to the end.
-Humans can receive damage if you are close.
-Some sounds that were with low volume.
-Boss now spawn humans properly.
-No longer walljumps or stuck in the walls! (Maybe in some weird case).
-Less cpu & gpu usage.
-Some collision bugs fixed.
-Fade not appearing in title screen now appears.
-Plinkie now jumps properly if you have lag (but with the new performance it is going to be really hard).
-some humans are moved a bit.
-Humans now detect you when you shoot them.
-Humans are a bit more smart, they wont fall if they can hit you from there.
-FPS counter at the up-right corner.
If you are gonna judge, judge the windows version, it's the 48h version, but if you wanna play it polished, play the web version, both are the same but with bug fixes.
Controls:
Arrows to move.
Z to shoot.
Space bar to jump.
Hurry up! Amy is gonna be dissected!
Timelapse soon!
There may be some bugs somehow.
This was hard, it was my first ludum dare and it was awesome but lot challenging for me. :3
Uploaded a web version (postcompo), with most of the bugs solved and some little features. Remember, POSTCOMPO xD.
Changelog:
-Web Version
-No more lag, new antilag script, cull mode, new sprite shader for opaque sprites.
-Humans no longer will follow you to the end.
-Humans can receive damage if you are close.
-Some sounds that were with low volume.
-Boss now spawn humans properly.
-No longer walljumps or stuck in the walls! (Maybe in some weird case).
-Less cpu & gpu usage.
-Some collision bugs fixed.
-Fade not appearing in title screen now appears.
-Plinkie now jumps properly if you have lag (but with the new performance it is going to be really hard).
-some humans are moved a bit.
-Humans now detect you when you shoot them.
-Humans are a bit more smart, they wont fall if they can hit you from there.
-FPS counter at the up-right corner.
If you are gonna judge, judge the windows version, it's the 48h version, but if you wanna play it polished, play the web version, both are the same but with bug fixes.
Ratings
| Coolness | 92% | 2 |
| Overall | 3.46 | 289 |
| Audio | 3.76 | 65 |
| Fun | 3.55 | 172 |
| Graphics | 3.93 | 130 |
| Humor | 2.90 | 289 |
| Innovation | 2.55 | 941 |
| Mood | 3.25 | 332 |
| Theme | 2.88 | 860 |
But overall, I had a good time with it.
But men those jumps almost killed my spacebar, still fun though
Thanks everyone for the feedback ^^
If you're looking to fix wall jumping in unity, I've had difficulties with it too. I found a solution this Ludum Dare though. What I did was create a box collider slightly underneath the player that had a small height and a width slightly less than the playercollider. then you can use it to check if it is grounded each frame with onTriggerEnter2D. It's maybe not the most elegant way but It works.
If you polished this up you could have an excellent game!
But the controls were really poor - the jumping was not consistent, and many times it was hard to do even a simple jump. Also, the game was laggy for some reason.
Thanks for the game!
Putting that apart, the rest of the game is really good. Sounds and graphics are awesome, and shooting humans felt good thanks to the sound and the explosion.
I liked your game, good job!
I have a real feeling of rush when playing that game thanks to the awesome atmosphere and with all the effort you put in polishing with effect filter and particules.
The motion (especially the jump) seems a bit buggy/laggy, otherwise very well done.
Please remember that a lot of people vote but don't comment :-) Don't be depressed! You have a total of 50 comments (did not check repeats) how many rates did you get total, do you remember?
Cheers, and see you next LD!