Above and Beyond by Yozz
This is «Beneath and Above»
Your objective is to resist depression: the darker surroundings are, the closer depression is.
By clicking buttons on the left use points of love, music and nature to fill your body with positive emotions and make your heart strike faster.
When one of emotions will overwhelm your body, you will start to spread an aura to resist depression.
Each emotion regenerates with time. Aura, while it is present, generates additional points too - pick them.
Game tactics: fill yourslef with emotion and spread a full aura by holding one of 3 emotion buttons. Gather emotion icons inside your aura. Refill yourself with another emotion when you are out of points.
Your objective is to resist depression: the darker surroundings are, the closer depression is.
By clicking buttons on the left use points of love, music and nature to fill your body with positive emotions and make your heart strike faster.
When one of emotions will overwhelm your body, you will start to spread an aura to resist depression.
Each emotion regenerates with time. Aura, while it is present, generates additional points too - pick them.
Game tactics: fill yourslef with emotion and spread a full aura by holding one of 3 emotion buttons. Gather emotion icons inside your aura. Refill yourself with another emotion when you are out of points.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.79 | 928 |
| Audio | 2.49 | 699 |
| Fun | 2.18 | 1149 |
| Graphics | 3.41 | 393 |
| Humor | 1.97 | 887 |
| Innovation | 3.42 | 315 |
| Mood | 2.92 | 619 |
| Theme | 3.11 | 693 |
The theme is nicely interpreted, but I don't understand every part of the gameplay ^^.
Music very cool, but started mute on my PC !
I wasn't sure what decisions I was supposed to be making, in that way it feels like of like cookie clicker or something, just keep pressing the buttons.
But I haven't been in danger with depression around me, just clicking and holding buttons.
Difficulty should increase with time, maybe.
Being told to be happy after I lost when I felt like there was nothing I could do to change it. That's depression.
Maybe you should make different "attacks" from the outside, and each elements (love, nature..) can defend from one better than other ?
Very nice and relaxing music and smooth graphics.
Would have been interesting to have the music change depending on your emotional status or some unique aspects to each emotion.
I like the soundtrack.
FINE THEN I WILL GAME!
Actually that's a lie, I'm pretty happy. Because I played your game. No really. Very charming, original and I loved the graphics.
Also, I liked the cheerful tone of the music.
Nice job!
Is it actually possible to lose?
I cant tell if there is any difference between using love, music or flower, they all seem to do the same thing.
Can anyone rehost the windows version of the game somewhere?
Maybe a bit too simple.
But fun to see something different in Ludum Dare and something that tackles a real problem...
Props for making something and entering Ludum Dare, but next time I would try to make people feel emotions through actual gameplay rather than spelling it out. If you want the player to know depression, than make gameplay and atmosphere that evokes a similar feeling, don't just say "you are depressed."