RMBR by Pitoum

[raw]
made by Pitoum for LD29 (JAM)
RMBR is about words and memories.
It has been designed for mobile so, don't hesitate to try the APK (only tested on a Nexus 4).

How to play:
Drag and drop words you want to explore upon you.
Touch from bottom to top to come back.

Pitoum: Design, code, writing.
Davebox: Music, Sfx.

Made with HaxePunk.

Ratings

Coolness 72% 3
Overall(Jam) 3.33 297
Audio(Jam) 3.45 196
Fun(Jam) 2.63 558
Graphics(Jam) 3.15 465
Humor(Jam) 2.27 490
Innovation(Jam) 4.08 17
Mood(Jam) 4.15 31
Theme(Jam) 3.06 416

Feedback

mir007
29. Apr 2014 路 08:34 UTC
Visual style is great and the mood, but I was kinda lost on what to do..
馃帳 Pitoum
29. Apr 2014 路 08:36 UTC
Their is not so much to do. Just explore and discover :)
TheLastBanana
29. Apr 2014 路 08:40 UTC
Interesting way of telling a story. I tried it on my Nexus 5, but the place where I tapped on-screen didn't line up with where the game thought I was tapping -- seemed like a resolution issue of some kind.
Artylo
29. Apr 2014 路 08:58 UTC
Really stylized and very nice. It sets a good mood up for itself, but I don't really feel how it incorporates with the theme.
馃帳 Pitoum
29. Apr 2014 路 09:15 UTC
@Artylo: The idea come from Michel Leiris, a french surrealist writer which once said that each word has is own meaning for each person. Here the idea it's to explore what's under a word in a simple sentence. And going deeper and deeper in those words.

@TheLastBanana: I was afraid of that. I'll try to fix that ASAP.
shadow64
29. Apr 2014 路 10:03 UTC
This is a really neat concept. Definitely deserves a "mood" rating. :D
laker
29. Apr 2014 路 10:03 UTC
I feels great, I really like the concept. But something went wrong and the game was constantly changing stages, going back. Anyway, it's the best game I played so far. Even though I don't consider these kinds of things to be games. It's really engaging and it has great potential, I would like to see more if you'll manage to fix those problems. Or maybe I just did something wrong?
馃帳 Pitoum
29. Apr 2014 路 10:07 UTC
@laker: Thanks! I think this has something to do with the "goBack" function, maybe if your cursor was outside the flash frame a some moment or things like that. I will look deeper into that. Thanks for the report.
teambrookvale
29. Apr 2014 路 10:15 UTC
The visual presentation is neat and I liked the mood
laker
29. Apr 2014 路 10:23 UTC
@Pitoum the pleasure is on my side. I downloaded the apk, I'll try it on my phone.
Pierrec
29. Apr 2014 路 10:29 UTC
This is clever as shit. It works really well. Too bad there isn't more content.
Linus Lindberg
29. Apr 2014 路 20:12 UTC
Very interesting and different! The writing was fantastic (that line about the grandmothers easy was just perfect.).

Beautiful game, I would love to play a longer game like this!
Helopol
30. Apr 2014 路 10:48 UTC
I really love the idea and the writing, that was a very cool experience, even if it was a bit short :) There's a big potential in it !
King_Mew
02. May 2014 路 00:44 UTC
I liked it. Very creative and artsy.
indigofiz
02. May 2014 路 00:54 UTC
This is great, if you could make an 'event', unlocking some previously inaccessible word by digging in the right word it could give this a goal and make a game out of it.

Great job.
FrameMatt
02. May 2014 路 00:56 UTC
Pretty interesting!
Anoarith
06. May 2014 路 23:25 UTC
Really nice :) ! It reminds me of : http://www.smestorp.com/scarfmemory.html
matt_j
07. May 2014 路 20:45 UTC
Hello, fellow HaxePunk dev :) Interesting concept. Got stuck, though. Audio is cool.
Linkigi
11. May 2014 路 12:10 UTC
This is a very imaginative game, I love your interpretation of the theme. The idea of pulling the memories towards you is cool and feels very responsive. The whole thing feels very sleek and I haven't experienced story telling in this way before.
x2l2
14. May 2014 路 12:14 UTC
nice
source link ?
BadgerPriest
14. May 2014 路 17:31 UTC
Wow, a stunningly unique take on the text adventure genre. Brilliant writing as well.
pinkmonkeyhead
14. May 2014 路 19:36 UTC
Nice meaning!!
Snoother
14. May 2014 路 19:37 UTC
This a wonderful concept with great ambience and mood. A bit on the short side, and with a few too many typos. But the core mechanic of dragging towards you memories is very immersive. I'm not if there is a cohesive narrative or message, but as a mood piece it works very well.
馃帳 Pitoum
14. May 2014 路 20:22 UTC
Thank you all!
As I say in the post-mortem (http://www.ludumdare.com/compo/2014/05/14/a-game-about-words-rmbr/), I know there are a lot of typos and that the content is really short. But I'm working on a bigger version right now! So stay tuned :)
Snoother
14. May 2014 路 20:39 UTC
Ah, thanks for pointing out the post-mortem -- it's an interesting read; the inspiration and enthusiasm just shines through. You really do have something special going on here that I can't wait to see furthered.
Balloonsfor600
14. May 2014 路 23:59 UTC
I like the overall visual style you have going on here and the mood set by your audio. Conceptually this is quite interesting, but I wound up lost and wasn't sure if there was more I could do. Sometimes it is a little hard to tell which words are bold (only sometimes, it just takes some getting used to really). Nicely done.
Lythom
15. May 2014 路 07:24 UTC
hi,
here's some feedback about your game.
What I liked :
- Atmosphere (Visual implicity / Text Font / Music / Sounds)
- entierly playable (played the web version)
- original concept that really works
- original theme approach
What in my opinion could be improved :
- more content ! (Well it's usually a good point when people want more :D)
- "Random" exploration leading the player to get "lost" > need to pull up a few times to find his way again. Maybe have some breadcrumb or any orientation tip ?

Very good job overall, I appreciated the overall clean rendering and experience.
Thanks for the game !
Lythom
15. May 2014 路 07:30 UTC
Ah just another point I think could be improved :
- Closure. I did not really felt it was over despite having explored the whole game. I'm not sure how to achieve this closure effect, maybe having a reference in one of the last sub-texts that would give some "resonance" toward "He leaves", giving it more power ? Could be with the part about closing doors for example.
馃帳 Pitoum
15. May 2014 路 07:53 UTC
@Lythom: Yes, clearly the HUGE lack of content is my main problem but as I say in the post-mortem, I couldn't put all I had in mind and written. That's why I'm working on a bigger version :)
smbe19
15. May 2014 路 15:13 UTC
Amazing sound design and great concept for a game! Love it!
jsmars
16. May 2014 路 18:30 UTC
Really impressive game! Lovely idea and really interesting to play, nice job!
Xaychru04
18. May 2014 路 18:48 UTC
I really like the concept! I think the draggable words should have been better highlighted though, but anyway, I enjoyed the story/atmosphere of the game! :)