Substep by Ysty

[raw]
made by Ysty for LD29 (COMPO)
Legend says that beneath the surface of Oroborous C, the hollow world, is another planet. Below that planet is another, and another, and below them all. Below them all is a source of untold wealth and power.

Substep is a roguelike shooter played best with a game controller (in fact a controller is almost mandatory). Fight hard enemies, get coin to buy new weapons and ship upgrades, and use your drill-ship to dig as deep as you can into the planet without dying.

The controls are fairly simple:

Arrows/WASD or the Left Analogue Stick to move (movement uses space physics - the trick is to not hold the analogue stick down all the time)

Space Bar or RB to fire your weapon.

When your fuel gauge is over 100%, crash the ship into the planet to dig through to the next level.

Collect coins to spend on new weapons (might I suggest the scatter shot), ship upgrades and repairs.

Ratings

Coolness 85% 2
Overall 2.83 895
Audio 2.44 723
Fun 2.59 923
Graphics 2.76 817
Humor 2.17 758
Innovation 2.53 956
Mood 2.64 871
Theme 2.83 894

Feedback

Caridorc
28. Apr 2014 · 11:14 UTC
This game is pretty hard and I personally hate the 'space' physics (in Mario I love them but this is not relevant here).
CustomPhase
28. Apr 2014 · 11:21 UTC
I dont really like the controls in this. And theme presence is kinda subtle. Why are you constantly diggind down, and why are there empty space between layers? And visuals i find kinda "strainy", made my eyes hurt a bit.
tayl1r
28. Apr 2014 · 11:45 UTC
Pretty cool. It's a bit tricky at first but it's fine once you get the hang of things.
Andrew Adams
28. Apr 2014 · 12:14 UTC
I like the contrast feel. Fun game, but wish I could rotate in other than 90 degree turns.
microapple
28. Apr 2014 · 12:39 UTC
The game went unresponsive a couple times (stuck in an animation...) I personally do like the space controls, they're floaty but fun. Nice sound effects too. ;)
philip_sinclair
28. Apr 2014 · 13:26 UTC
loved the audio, i really brought the enemies to life.
DarkMeatGames
28. Apr 2014 · 15:30 UTC
Liked the idea, and wanted to play more, but I got frustrated with the controls (on keyboard) and eventually gave up.
bzizizi
28. Apr 2014 · 15:31 UTC
Medal for audio.
Pierrec
28. Apr 2014 · 15:31 UTC
The movement is really weird. Not bad. Weird. That makes the game quite unique. Fits well with dubstep (i tried)
Ditto
28. Apr 2014 · 15:33 UTC
Digging looks really cool! Controls are super weird it felt like the ship didn't react to my input half of the time >_>
sprawl
28. Apr 2014 · 15:34 UTC
The controls are tricky, but once you get used to it its fine. Made it to level 3, hard as ball.

I would recommend putting tome background because when there's nothing on screen it's tricky to know if where's you're going.

Good job.
SethR
28. Apr 2014 · 15:36 UTC
very cool, especially when I got far enough to use the shop! I agree with the others, full 360 asteroids style rotation would feel more natural...
cr2crstudios
28. Apr 2014 · 15:39 UTC
I like the effects and level switching! The ship's a little hard to control. :)
Techblogogy
28. Apr 2014 · 16:43 UTC
Interesting
hissssssssss
29. Apr 2014 · 02:33 UTC
I'll echo what other people are saying: turning at other angles than 90 degrees would improve the game tremendously.
Also, this is a minor gripe, but the text in the top-left corner is white, and so vanishes when you're burrowing through the white planet. If the letters were outlined in black or red it would be easier to read.
terraco
29. Apr 2014 · 08:15 UTC
really hard to control.
hexagore
29. Apr 2014 · 14:04 UTC
Difficult in a good way. Love the sound effects too :)
Mekuri
29. Apr 2014 · 17:32 UTC
I liked the retro style. The controls were hard to master. I liked the digging thing as a way to advance to the next level, and the game felt polished. I loved the fact that you could buy upgrades. I would've loved more free control of the ship, but apart from that, you made a solid game.
ninjacharlie
29. Apr 2014 · 19:23 UTC
I like the digging mechanic and the weapons, but the controls made no sense to me. I could rarely get the ship going in the direction I wanted it to. The minimal graphics were nice. Good job :)
icereci
03. May 2014 · 10:51 UTC
mechanics was hard to get used to, but liked the explosions and the concept. gj
csanyk
06. May 2014 · 03:21 UTC
Kinda good, but when I got to the shop at level 2, I couldn't buy anything because I was too busy dying.