LightBringer by Rakart
LightBringer is a 2D puzzle platformer where you must light up fire beacons.
Controls :
Left / Right arrow : Move
Space : Jump
E : Grab Torch/Light beacons
A : Drop Torch
left ctrl : Invoke Torch (must have tokens)
left shift : Look where the torch is
______________________________________________
Release edit : I've fixed a Bug where pain was undoable (and so player was unable to finish the game).
Controls :
Left / Right arrow : Move
Space : Jump
E : Grab Torch/Light beacons
A : Drop Torch
left ctrl : Invoke Torch (must have tokens)
left shift : Look where the torch is
______________________________________________
Release edit : I've fixed a Bug where pain was undoable (and so player was unable to finish the game).
| Windows | https://rakart.itch.io/lightbringer |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=112394 |
Yeah, I gave up on Pain. I couldn't figure out the trick. The Moon-face-guy just flashes around and I cannot figure out how to get past (or if I even can). Perhaps that's the PAIN!?
This is definitely the most fun game I have played so far. I really like it - gameplay, art, everything is balanced so nicely, controls are natural and comfortable.
Only one thing is missing for me - sounds. Like, some nice background music? Sound effects for fire, summoning, picking and dropping torches, etc..
You should definitely continue working on this game - maybe find an interesting concept and make it a multiplayer version? It would be very cool!
I would be glad to help with this game, if you wish :) It really has some potential :D
Good job! :D
The graphics are definitely the highlight (no pun intended), except for the last level, which was kind of dull, yet trippy (though for perfectly understandable reasons). Also, the jumping moon scared the shit out of me! It was creepy as hell.
I would make the gaps between the platforms shorter, especially on the second (?) level, where I've fallen at least 10 times just before the end. It got a bit frustrating as a result.
I liked the things you gradually introduced which made the gameplay fresh, like the summon-waterfall combo. Also, the menu was excellent. I see this kind of thing rarely, but nice little things like this can work wonders.
It has been said before that the pacing was kind of slow, and the jumping a little tedious, though that may be fixed by some tweaking and better level design.
One last thing, I missed sounds and/or music. Again, I understand the lack of them, since I did a crappy job with them myself :)
Anyway, great work! I would probably play more of this.
So, what was perfect for me: Art style and animations is very very nice!
Awesome level design and concept. I love it and got a lot of fun. Good job!
Bad part: you know, what game needed, but do some things wrong (camera moving+, but showing to me wrong part of map I want)
Mouse control between levels is bad :)
+ no sounds :(
So. In total we have the very very solid game. Great job! Rare to see on LD so quality games;)
Some sounds would have been nice but the minimalistic visuals are nice.
That moving moon is creepy as haha :') The graphics overall were quite nice, loved the waterfall. There was no sound which would have made it more immersive, and I noticed a bug when jumping/falling and colliding with the sides of a block nearer to the bottom of it, in which the player would just get stuck.
Overall loved it! Perfect length of gameplay for the LD
A couple of things that stuck out to me, the jump felt stiff, though it didn't really matter for this game. Removing a block behind a waterfall as a trap/part of a puzzle when you've taught the player he can usually just move right over seems like a bad design decision, but maybe that's just me.
I personally always struggle with getting the controls to feel right. And in this game they certainly do :)
Was a bit confused on how to finish the last level though.
Not sure if there is a bug, or if I am just missing something.
My hair got stuck on the geometry.
It's annoying that you can't retry a level with just the keyboard.
The art style reminded me of rayumi's valley rule.