Hell Bender | A Game By Skull Code by SkullCode

[raw]
made by SkullCode for LD29 (JAM)
You're stuck in hell and must escape to Heaven.

Team:
Path of A.I. - Coding, Ideas, Texturing
HiTryx - Coding, Ideas, Modeling
DarKy - Modeling, Server Hosting, Texturing

Feedback

eowindil
29. Apr 2014 · 12:21 UTC
Okay i'll be a little bit nasty with you.
Escaping hell is a good idea but this game is almost not playable, not fun, there are some serious level design issues and the player physics are a bit weird.
Other problems : No sound, text renderes are misplaced hence not readable.
I think you didn't have the time to make such a large map, but I'm sure you learned a lot of things for the next LD.

Keep Up !
InvisibleWonder
30. Apr 2014 · 02:09 UTC
Better harsh comments than no comments. Listen to Eowilndil!
skymen
30. Apr 2014 · 15:13 UTC
Sorry, but the game is not really good. First thing:
WHY USING VOXELS TO DO EVERYTHING BUT SQUARES??
Seriously, the game is so lagging that i can count the number of FPS... 3FPS...
Next time just use Unity, it has the same building system. Also, modeling all this unsquares, you've wasted like 1/2 of your time. So the game is full of glitches.
Please, do not use CraftStudio next time, or use it smartly.
Moosefly
30. Apr 2014 · 19:45 UTC
The other commentors have already pretty much summed it up. You should've gone for quality over quantity. The game also froze shortly after I encountered an invincible skeleton-thingy at the platform up high and tried jumping around the platform walls.

The climbing mechanic was somewhat fun at least and the game did work (for the most part).

Anssi@MooseflyGames