Growing Weird Plants by aeveis

[raw]
made by aeveis for LD29 (COMPO)
More of a sandbox-y experimental game. A lot about moving around and pushing things. I hope you like it!

Controls: Click and drag on the organism to move it.
R to reset if you get stuck.

Tools Used:
IDE: FlashDevelop
Library: HaxeFlixel
Art: Gimp
Level: Ogmo
Sound: OpenMPT

Ratings

Coolness 55% 3
Overall 3.14 603
Audio 3.09 347
Fun 2.49 990
Graphics 3.62 276
Humor 2.19 734
Innovation 4.03 58
Mood 3.40 254
Theme 3.51 339

Feedback

Daniel X. Moore
28. Apr 2014 · 04:17 UTC
I like the art and sound, but the core mechanic of pushing things around into holes just isn't much fun for me. It looks promising if you can refine the core a bit.
Ratchetmon
28. Apr 2014 · 04:55 UTC
Quirky game. I liked the graphics.
moonmagic
28. Apr 2014 · 04:55 UTC
I grew some plants. I liked the sounds. When my weird blob self grabbed things and moved quickly I liked it a lot, but often it felt a little juddery and uneven. If it was smoother and maybe sticky I think it would be Quite Nice.
hanoth
28. Apr 2014 · 04:56 UTC
Cool. This is really bizarre and interesting. I think with some refinement on the movement controls it could be really, really compelling to play.
Move127
28. Apr 2014 · 05:00 UTC
It has some really interesting mechanics. The pace seems a little bit slow though. The little ball things you have to move around are somewhat few and far between.
Colorvade
28. Apr 2014 · 05:18 UTC
Unique and aesthetics, but like what they've said, growing the plants can be a tedious process, particularly with moving the yellow bits around.
Greg Power
28. Apr 2014 · 13:23 UTC
Cool concept - reminds me of Flow a little.
local minimum
28. Apr 2014 · 14:27 UTC
The art was really nice, the controls were hard with mouse. The bubbles were not so cooperative in following my lead so I had to fight a lot to get the stuff growing. Actually on that point. The introduction was too simple so that it took me a bit too long to understand what I was supposed to be doing when the real level came. And that level was a little too long for the first level. It would be nice to break it into shorter pieces so that one feels progress and achievement more.

Don't get me wrong, I played for quite a while and it was a nice experience. It just feels like there are some very minor tweaks that would make it much more enjoyable.

That the stones can shadow the seed pocked requirements is also a minor thing that may be better changed around some.
lorniebear
28. Apr 2014 · 16:08 UTC
I wish it had some music. Otherwise, I liked it
KayZ
28. Apr 2014 · 17:48 UTC
The kind of game where you can spend a lot of time.... grew all plants.
Sodaware
28. Apr 2014 · 22:19 UTC
It was a little hard to move the seeds around (especially for the higher requirements), but it was fun to gather them up and see what would grow. With a little refinement it would work really well on a touch screen.
pinkmonkeyhead
29. Apr 2014 · 05:34 UTC
The mechanics are amazing. I like how the character uses its own body to carry resources and the way its cells move around the core feels natural, specially when it gets bigger.
stvr
29. Apr 2014 · 15:10 UTC
I really like the sandbox element, but moving stuff around can be a bit frustrating. I did like it when I was able to 'capture' stuff in my organism (?) so maybe grabbing stuff should be a bit easier? Still, the basic idea of just working to grow plants is really neat!
GiveMeAllYourCats
29. Apr 2014 · 17:47 UTC
I like the art and innovative gameplay, Never been a seed before... owait...
01010111
29. Apr 2014 · 19:41 UTC
I love this entry! The sound effects are so gushy and nice, I feel like you could make more interactions and flesh this game out to be something really cool and interesting :)
grozamorei
29. Apr 2014 · 23:43 UTC
good idea/
Vidsneeze
30. Apr 2014 · 19:09 UTC
Cool idea. Sometimes it's hard to drag the seed.
Dreii
01. May 2014 · 05:56 UTC
Interesting! very different from anything else I've played. Liked the feeling of the plant growing, pushing things around was a bit hard though.
Candyhandy
05. May 2014 · 06:31 UTC
Amazing mechanics, you should make this into a mobile game.
Dining Philosopher
16. May 2014 · 22:24 UTC
Nice idea, sometimes frustrating to control. I liked the sound when I finished a plant, the plants themselves could have been more diverse/colorful/funny to make the experience more rewarding.
xhunterko
17. May 2014 · 08:46 UTC
The controls felt really clunky to me. WASD would've been nice. But neat idea!