Fragment by rxi
Written in the last 6 hours of the competition.
Ratings
| Coolness | 30% | 1877 |
| Overall | 2.66 | 1046 |
| Audio | 3.79 | 58 |
| Fun | 1.94 | 1210 |
| Graphics | 2.79 | 800 |
| Humor | 1.81 | 972 |
| Innovation | 2.62 | 887 |
| Mood | 4.31 | 14 |
| Theme | 2.35 | 1108 |
| Coolness | 30% | 1877 |
| Overall | 2.66 | 1046 |
| Audio | 3.79 | 58 |
| Fun | 1.94 | 1210 |
| Graphics | 2.79 | 800 |
| Humor | 1.81 | 972 |
| Innovation | 2.62 | 887 |
| Mood | 4.31 | 14 |
| Theme | 2.35 | 1108 |
Nice one, especially for only 6 hours of work. Also, the music fits in really great.
Sorry for not giving you "humor" stars ;-)
Unfortunately, with only about 6 hours remaining, I realised the game I had started had no direction, I couldn't think of what to do with it. It was relatively pretty but unfortunately not much else.
Instead of just giving up I decided to make a small game in the 6 hours. I think it was the right choice because I'm fairly certain if I continued with the first game it wouldn't have offered much more than was shown in the .gifs.
I don't know what I'll do with it, but hopefully it won't just end up rotting away, even if it just becomes learning material for those interest in how it was made. I'll likely write a post about the things I tried in both games and my experience in starting from scratch at such a late point in the competition. I also recorded a timelapse which contains the making of both the games, though I haven't uploaded it yet.
I appreciate that posting the gifs did imply that that game would be released and uploaded once the competition had ended, and I understand how that may have been a bit annoying to anyone looking forward to what the images may have alluded to. I'm sorry if anyone feels let down in that regard.
I know game jams are the place to express your minimalistic, artsy side, but this pushes it too far.
It was a bit too cryptic, but the text was nice even though it was quite hard to find them all, I had to open up the source-code to make sure I had found them all.
Given the time you spent on this, I'd say very good work rxi, and keep it up!
Then I checked the source code, and, uh, I have to admit that the story is too cryptic for me to understand. I do know how short 6 hours are, though, and for that it's pretty well done.
PS: I miss your lovely pixels!
(You're very courageous to start another game so little time before the deadline, I hope you make something off the other game. :) )
But seriously, great job on this. You nailed the sense of subdued urgency. Don't know if I ever got all the text, but I'll try again later.
I was stressed, the audio and heartbeats didn't help much either. Oh, there's a wall of text here! hmmm, now I'm not only stressed but also puzzled and afraid, where is this wall of text going, what am I doing? Why is everything red? time's up.
Let's try again.
Still no idea what's going on.
Ok, so the paragraphs appear close to each other so you can actually read them semi-consistently. Still no idea what it is about but I feel the helplessness well.
If games are considered a work of art that tries to incite emotion in the audience, yours is a great success, the combination of audio, wording and general atmosphere makes it a unique experience.
If games are seen as entertainment, or things that attempt to amuse, it's clear that yours doesn't even try.
Thanks for making this, it was interesting!