A Glorious Escape for A Lich King by Benjamin
Fight against hoard of humans while you dig a tunnel to make the lich king escape the battlefield.
The surface :
Build towers to protect your city. At first, only peasants will attack you, but soldiers and knights will follow...
The underground :
Hire gobelins to collect gold and dig tunnels faster.
You can also raid tombs and find relics with special power. Hire orcs to protect the lich king.
Clic your city or hold spacebar if you want to switch from the surface to the underground.
Show where to dig to the goblins by just dropping the pickaxe on some dirt block.
If you can reach the underground border you win the game !
Don't... : ( = known bugs )
- Dynamite near the border if the hole is not connected to your tunnel.
- Use the graveyard wall relic, if it would close all road to your castle
The surface :
Build towers to protect your city. At first, only peasants will attack you, but soldiers and knights will follow...
The underground :
Hire gobelins to collect gold and dig tunnels faster.
You can also raid tombs and find relics with special power. Hire orcs to protect the lich king.
Clic your city or hold spacebar if you want to switch from the surface to the underground.
Show where to dig to the goblins by just dropping the pickaxe on some dirt block.
If you can reach the underground border you win the game !
Don't... : ( = known bugs )
- Dynamite near the border if the hole is not connected to your tunnel.
- Use the graveyard wall relic, if it would close all road to your castle
| Web | http://benjaminsoule.fr/games/LD29/ |
| Source | http://benjaminsoule.fr/games/LD29/lich_src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=2952 |
Ratings
| Coolness | 64% | 3 |
| Overall | 4.46 | 4 |
| Audio | 3.68 | 87 |
| Fun | 4.34 | 5 |
| Graphics | 4.33 | 39 |
| Humor | 3.16 | 189 |
| Innovation | 3.92 | 90 |
| Mood | 3.75 | 99 |
| Theme | 4.27 | 5 |
Is there a win screen ? i'm asking this because the game freeze when i win.
Very good game, a lot of work for the multiple animations : they are amazing !
The visuals are very nice, the gameplay is clever too, I like how you mixed a TD game with a mining game, it was really fun to play! :)
The game was really fun! I'm usually lazy about this, but I liked that it's possible to create a maze a soon as you get the blocking graveyard.
I also liked the fact that you didn't use the theme as a simple "you play beneath the surface", but added meaning to it!
The camera seemed to have a mind of its own, and the game intermittently froze for a few seconds when there were a many sprites on the screen. (FYI window 8.1 with chrome v34)
The animations, especially for the menus, are stunning. Great work!
Otherwise really nice, it's hard to prioritize escape over getting all the goodies!
(I posted for him)
I'm very impressed!
Great job!
One of the best entries so far!
Only negative point was that it was too easy on normal difficulty, but it's not realistic to expect perfect balance from 48 hours.
Only drawbacks? Goblin icon is not very clear, and a "tower spiral" technique makes "Hard mode" easy too. Nonetheless, excellent work.
The idea is really good, it's a lot of fun to play. One of my favorite from yours and from this LD.
PS: My game froze once while I was on the surface (presumably when the goblins unlocked the Graveyard Wall upgrade, but the path to the castle wouldn't have been blocked by that anyway, so I don't know...)
The minimalistic background music mixes well with the SFX, I really enjoyed the drumsolos which the goblins make underground :D
Gameplay works well, you did think that through^^
I'm a little bit disappointed by the difficulty, started it in hard mode and didn't get stressed or challenged at all... Also, when you place the towers around your base to build just one path and have the sides filled with graveyards and bowtowers, you have practically won. That means, if you could win this game?^^
Graphics are so cute! I love the little bustling goblins and their little animations! Overall, animations are minimalistic but they fit very well.
So while I was writing the above, it seems that I have won, so you can win, but I unfortunately missed the winning condition...
Anyhow, I had a lot of fun and love to see this game evolve a little.
Good luck!
I dont know if I'm a bad player or if there is a small defect in the orc's AI. In normal game, they did not seem to care about to defense lich king, even though they were on adjacent cell where knights were killing my king...
BTW can't finish it because game freezes and now I have pink screen while music is playing. It happens when I dug to +1 zombie deal.
Took me a bit to figure out exactly what you were doing here, but this is very enjoyable, though of course I'm sure you know it can be improved. Great compo entry :)
http://www.ludumdare.com/compo/2014/05/04/my-favorite-ld29-games/
The thing I particularly find impressive is the audio work you've done, to synchronize game events with "music". It gives the whole game a very low-fi rhythm that's truly awesome.
I did find the difficulty curve a bit easy - "Hard" was fairly trivial after my game on easy. Though I imagine it's difficulty curves are tuned for first time play (it is an LD entry after all) and that's absolutely to be expected!
Fantastic job!
http://puu.sh/8Ok5g.png
Surement lié au nombre de Zombies.
Dommage, j'avais prévu de remplir la zone en entier :D
The fact the sfx are synced with the BPM is very nice too. The goblins lack a feedback to explain that they are carrying back the soil. The game was pretty easy in Normal too, didn't have any kind of trouble to contain the assault.
Good job :)
Negative points:
- the "music" was not very enjoyable
- the dynamite that explodes the tomb when you wanted to select a target instead
- too easy; once you’ve built a small spiral of towers then enemies are no longer a threat
- not obvious that the goblins are bringing gold (?) back to the tower.