Hare's Harvest by mtrc
Hare is hungry. Help Hare harvest Farmer's carrots - but don't get caught by him, Dog or Fox on the surface...
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CONTROLS
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Arrow Keys - Move
R - Restart Level
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THIS GAME
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Made with HaxeFlixel for an engine, Pixen for art and Bosca Ceoil for music. Sound effects were recorded at home - thanks to the local birds and judicious chomping of some cucumber. I hope you enjoy the sounds :)
I tried to focus hard on the audio and visuals this time. More little animations, more music, more focus on building a soundscape. I hope it pays off - leave me any thoughts or criticisms in the comments!
Say hi - mike@cutgar.net
More from me on Twitter - @mtrc
More games by me, including past Ludum Dares at
http://www.cutgar.net/games
http://cutgarnetgames.itch.io
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COMING SOON
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I'm working on downloadable versions. Let me know if you have any technical issues in the comments, I'll try and fix them ASAP and let you know!
----------
CONTROLS
----------
Arrow Keys - Move
R - Restart Level
----------
THIS GAME
----------
Made with HaxeFlixel for an engine, Pixen for art and Bosca Ceoil for music. Sound effects were recorded at home - thanks to the local birds and judicious chomping of some cucumber. I hope you enjoy the sounds :)
I tried to focus hard on the audio and visuals this time. More little animations, more music, more focus on building a soundscape. I hope it pays off - leave me any thoughts or criticisms in the comments!
Say hi - mike@cutgar.net
More from me on Twitter - @mtrc
More games by me, including past Ludum Dares at
http://www.cutgar.net/games
http://cutgarnetgames.itch.io
-------------
COMING SOON
-------------
I'm working on downloadable versions. Let me know if you have any technical issues in the comments, I'll try and fix them ASAP and let you know!
| Web | http://www.cutgar.net/harvest |
| Windows [Soon!] | http://www.cutgar.net/harvest |
| Source | https://github.com/cutgarnetgames/ld29 |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=12174 |
Ratings
| Coolness | 77% | 2 |
| Overall | 3.87 | 78 |
| Audio | 3.62 | 110 |
| Fun | 3.90 | 48 |
| Graphics | 3.56 | 319 |
| Humor | 3.25 | 165 |
| Innovation | 3.45 | 295 |
| Mood | 3.34 | 276 |
| Theme | 3.77 | 147 |
Shire: You're right, move-counting was not ideal. I didn't want to do straight timing because I felt that was weird to do in the context of a turn-based game, but move counting isn't great either (back and forth waiting sucks).
zara: You're right. Someone mentioned this on Newgrounds too. I had some issues with things moving while tweens were completing, and to simplify it I just had the controls take single inputs and have things stop between turns. The game's a bit slower as a result unfortunately.
Obvious complaint (which it seems like everyone shares) is the "not walking when holding down arrow keys", though I'm sure you see that enough.
Corny midi music also fits!
+ fun puzzles and story
+ good take on the theme
The tiles are a bit too repetitive and the sprite animation for hopping could have been maybe a little bit more ample, but great game nevertheless!
Loved how clever the level design was.
raulincze: Yeah, the sprites were the one thing I wanted to go back to and didn't quite manage. I was worried if I updated some of the sets it might look even less consistent. It's a shame, I've just started doing autotiling in my other projects!
I was a bit annoyed that I had to press a key over and over. I get it that you wanted this to be a turn-based game, but a way for the key-press to auto-repeat would be welcome, I think.
Graphics were great, however, I wish there was a frame for the rabbit facing downwards. Just a nit-picky detail, if you plan to continue development later.
Nice job :D
Key press for move continue do not work.
I was really enjoying it until the game locked when I pressed space instead of pressing R to restart on a game over screen. But I'll definitely play the rest later.
But back to your game: I enjoyed it. Felt a tad short, and I think it was easier than your past couple LD's, but not bad at all. Last level took me a little bit to figure out.
My only issue soundwise was that the game seemed extremely quiet. I had to ramp up the volume on my speakers quite a bit to hear anything, but when I did, everything sounded great (for whatever reason, the movement sound while underground particularly caught my ear). As far as visuals go, everything looked good but nothing especially caught my eye.
Levels could be smaller to demonstrate the concepts: found particularly with the "farmer will shoot foxes" level and thereafter
Restart fade is really long
As with all puzzle games, could do with undo :)
Not finding the puzzles interesting yet (got to "dogs can't chase into burrows") - rather than introducing the gameplay elements all at the start, what I'd prefer is introducing one gameplay thing, then having a bunch of puzzles using that thing (and maybe previous things) that show why that thing is an interesting mechanic.
In other words: these early levels are all tutorial, no fun :(
Ugh, this level being in two parts with no undo means screwing up the latter half means having to redo the first half, which is awkward because of controls. I'm out!
Graphics are lovely though :)