Drill18: The Mars Project by quill18
Drill18: The Mars Project
=========================
You'll really dig this game!
Goal: Run a profitable mining operation and dig your way to Mars' diamond core (this is a real thing, right?)
Controls: Arrows/WASD to move the screen, mouse to dig tiles, place rooms.
Features:
- "Infinite" map size (though lack of optimization limits things in practice)
- AI workers with needs that must be met, or you face complaints from the powerful Union of Martian Miners
- 7 different types of buildable rooms
- 4 different careers: Builders (who dig and repair rooms), Drillers (who extract ore), Refiners (who improve your ore-to-money exchange rate), and Scientists (who increase the work & movement speed of all workers)
- 3 difficulty options (although the game is balanced to be pretty easy, to facilitate reviewing for Ludum Dare)
- Cat-based sound effects
- Really awesome big-number rollovers if you opt to continue playing well past winning.
========================
Created with: Unity 3d, Photoshop, Audacity, and abundant-music.com.
The Post-Mortem post: http://www.ludumdare.com/compo/2014/05/01/358770/
Big huge thanks to the thousands of people who came to watch my livestream, and an extra special thanks to all of my subscribers who help to support the channel. I'm sorry I turned you into workers in my hellish mine.
-- quill18
quill18@quill18.com
http://youtube.com/quill18 -- Game Commentaries/Reviews
http://youtube.com/quill18creates -- Unity 3d Tutorials
http://twitter.com/quill18
http://facebook.com/quill18
=========================
You'll really dig this game!
Goal: Run a profitable mining operation and dig your way to Mars' diamond core (this is a real thing, right?)
Controls: Arrows/WASD to move the screen, mouse to dig tiles, place rooms.
Features:
- "Infinite" map size (though lack of optimization limits things in practice)
- AI workers with needs that must be met, or you face complaints from the powerful Union of Martian Miners
- 7 different types of buildable rooms
- 4 different careers: Builders (who dig and repair rooms), Drillers (who extract ore), Refiners (who improve your ore-to-money exchange rate), and Scientists (who increase the work & movement speed of all workers)
- 3 difficulty options (although the game is balanced to be pretty easy, to facilitate reviewing for Ludum Dare)
- Cat-based sound effects
- Really awesome big-number rollovers if you opt to continue playing well past winning.
========================
Created with: Unity 3d, Photoshop, Audacity, and abundant-music.com.
The Post-Mortem post: http://www.ludumdare.com/compo/2014/05/01/358770/
Big huge thanks to the thousands of people who came to watch my livestream, and an extra special thanks to all of my subscribers who help to support the channel. I'm sorry I turned you into workers in my hellish mine.
-- quill18
quill18@quill18.com
http://youtube.com/quill18 -- Game Commentaries/Reviews
http://youtube.com/quill18creates -- Unity 3d Tutorials
http://twitter.com/quill18
http://facebook.com/quill18
Ratings
| Coolness | 54% | 3 |
| Overall | 4.33 | 6 |
| Audio | 3.43 | 179 |
| Fun | 4.23 | 9 |
| Graphics | 3.51 | 336 |
| Humor | 3.10 | 207 |
| Innovation | 3.72 | 147 |
| Mood | 3.64 | 144 |
| Theme | 4.10 | 26 |
Give it some polish and some refinement, maybe add more things to it, and you'd have a pretty great game on your hands.
Overall, I think this is a very well made compo game and you'll probably get a really good score for it. Best of luck, Quill.
One massive problem I have with it is the fact I got
one trillion,
one hundred fifty-five billion,
four hundred sixty-nine million,
Dollars in a short period of time. For 48 hours it's amazing but needs to be balanced XD
I would love to see this game on a kickstarter
I expanded to fast my first time playing. This time will be better...
I now have 26 floors. 0.0
https://dl.dropboxusercontent.com/u/49886157/LD29/Drill18-26FloorsDown.png
Great entry, bookmarked.
Very nice work!
improvement ideas I had was just maybe tool tips for room buttons, use right mouse button for panning + mouse wheel zooming (controls)
also game is too easy even on hard, there should be miners limits for kitchen/entertainment rooms, also some dust plagues that kill your workers
in just 48 hours
:|
Things do escalate a little quickly, could be more challenging with rooms costing more money to build in deeper levels, or drill rooms running out of ore to mine and having to be moved around, but this is really awesome for the 48 hours :O
It was awesome watching my workers zip around at like mach1 because of all the science labs I had.
https://dl.dropboxusercontent.com/u/42055532/myFort.png
Though I can't figure out why my framerate is beginning to drop, can anybody figure it out?
There's too much stuff going on, at first I didn't know what I was doing and I never understood the right down window information. There was a guy sleeping there but it said 0/1.
http://youtu.be/glfwk6FkTGE
I don't sound very passionate when I'm concentrating, but I really liked your game! It feels extremely polished. The graphics are a bit on the simple side, but work well and are still pleasent to look at. The music is fantasic, as are the sound effects! And multiple difficulty levels are really perfect for the LD.
You did a great job there, and all that in 48 hours! :D
Nice game you finished. Two points you could improve: The music does not fit to the setting very well (it would be better for theme park or something like that). Also there is the balancing that needs to be adjusted.
The game is tense in the beginning, but after I got over $200000, everything compounded really fast and I quickly got to $5 billion.
If you make a post-compo version, please fix the capacity of the bunk beds. It always showed 0/0.
http://i.imgur.com/QQXcxyL.png
Though you should know it gets laggy when you keep playing long after you've won. :P
There is nothing I would change about the game, sure if you had a big team where somebody could do slick art and a tiny bit better sound that would be better, but who cares the game is so fun, it looks and sounds pretty dang good. And it's crazy crazy fun. Well done!
I let it do it's thing for a couple hours and came back to literally over 1,700,000,000,000,000 credits. While this is cool, I think it's also a problem. Once you have the basics set up, you can afk until you have enough money to win the game. Also, the moods of the workers never really came into play as soon as I built one cafe and one bar, so I think that perhaps there should be a limit to how many workers a room can accommodate. And lastly, it would have been really nice to see the workers in different outfits based on their profession.
But all in all, well done. :)
It has a very big potential for re-development the game could last a little longer - but overall it doesn't matter!
- This is the best game created on 48 hours!
I actually kept playing until the framerate dropped so low because of all the tiles that I could barely scroll. Managed to dig down to nearly level 50 http://puu.sh/974ti/28d8382c4f.png