Deep Sea by erezronen
Deep Sea is a diving adventure. It is also a tale of monsters and the things they do to their children. Take a dive, collect advanced equipment to dive farther and uncover the protagonist's past by finding items he thought are long lost.
EXPLORE - Don't be afraid to explore the underwater cave system. Try to find as many items as you can before you reach the end.
SWIM - When you drown, you come back to the first screen. Don't let it frustrate you though - you won't lose the equipment you collected before dying.
UNCOVER THE TRUTH - Learn as much as you can about the life of the Diver. The game ends with a credit scene - be sure not to miss them!
The game can be 100% complete in about 7 minutes. With trial and error it will probably take around 15-20 minutes. You can also reach the ending well before you collect all the items, so be sure to check your map and verify you been to all the screens. You can also try to speedrun the game and see how fast you can reach the ending. I managed to do it in around 2:30 minutes.
(give the game a minute or two to load)
The team:
Programming - Stav Goldstein
Art - Mirit Ben Hur
Game Design - Erez Ronen
Music & Sound - Assaf Halevi
Special thanks to: Danny Marcowitz, Alon Tzarafi, Evyatar Amitay & Lior Zalmanson
EXPLORE - Don't be afraid to explore the underwater cave system. Try to find as many items as you can before you reach the end.
SWIM - When you drown, you come back to the first screen. Don't let it frustrate you though - you won't lose the equipment you collected before dying.
UNCOVER THE TRUTH - Learn as much as you can about the life of the Diver. The game ends with a credit scene - be sure not to miss them!
The game can be 100% complete in about 7 minutes. With trial and error it will probably take around 15-20 minutes. You can also reach the ending well before you collect all the items, so be sure to check your map and verify you been to all the screens. You can also try to speedrun the game and see how fast you can reach the ending. I managed to do it in around 2:30 minutes.
(give the game a minute or two to load)
The team:
Programming - Stav Goldstein
Art - Mirit Ben Hur
Game Design - Erez Ronen
Music & Sound - Assaf Halevi
Special thanks to: Danny Marcowitz, Alon Tzarafi, Evyatar Amitay & Lior Zalmanson
| Web | https://dl.dropboxusercontent.com/u/20392024/Deep_Sea/Deep_Sea.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36955 |
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 3.83 | 51 |
| Audio(Jam) | 3.29 | 268 |
| Fun(Jam) | 3.17 | 269 |
| Graphics(Jam) | 3.57 | 297 |
| Humor(Jam) | 1.88 | 607 |
| Innovation(Jam) | 2.79 | 461 |
| Mood(Jam) | 4.36 | 10 |
| Theme(Jam) | 4.10 | 15 |
The collision seemed a bit off in places though.
We had too little time for balancing, otherwise we probably would have add more "air bubbles" to resupply your life bar in the deeper screen.
But time was short, so we had to do with a different solution - that's why dying doesn't reset the game and just get you back to the first screen. we also made the 2nd air bubble to give you enough air to get from that first screen anywhere you want - and if you get the fins you'll really won't have to worry about air anymore.
Mechabit - We know the grammar is awful. English is not our native language, so mistakes were made. We try to fix as much of them as we can find, and maybe find a native English speaker who could check the text and fix it once and for all.