Archio by Capt Nemo
There is no description, 7 levels
also the stuf on itch.io is post compo, but you can get the og, from the links here
CONTROLS
1: click and drag LMB to move the blocks
2: click on and drag RMB to rotate blocks
CHANGELOG
v0.1
1: Fixed "forever floating" composite blocks
2: Fixed initial velocity on spawned bug
3: Added 3 new models
v0.2
4: Guide Added
5: Start Menu Added
6: Better Optimized for large objects
also the stuf on itch.io is post compo, but you can get the og, from the links here
CONTROLS
1: click and drag LMB to move the blocks
2: click on and drag RMB to rotate blocks
CHANGELOG
v0.1
1: Fixed "forever floating" composite blocks
2: Fixed initial velocity on spawned bug
3: Added 3 new models
v0.2
4: Guide Added
5: Start Menu Added
6: Better Optimized for large objects
| Web (post-compo) | https://capt-nemo.itch.io/archio |
| Windows (pre-compo) | https://drive.google.com/open?id=0B195UOdMDZuaV1RZVzNBbFhERzA |
| OS/X (pre-compo) | https://drive.google.com/open?id=0B195UOdMDZuaMzBYU1NxZGl5VGs |
| Source | https://drive.google.com/open?id=0B195UOdMDZuaay1aSm1keHdBLUU |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=92594 |
The alien alphabet and music really added to the mystery and I found myself just flinging cubes at random in the hope that I could figure it all out.
The answer still eludes me.
Now i will go sit quietly in my room and think about what just happened...