Rabbit Hole by alexdantas

[raw]
made by alexdantas for LD29 (JAM)
Description:
You're Ceci, a cute girl in a rabbit outfit, who has to save her friends from a burning on the Rabbit Hole; a huge cave filled with all sorts of things.

Avoid the fire, collect stars on the way, fight the strange walking-fire-people and make sure to leave no friend behind!

Controls:
Arrow keys, WASD, Shift

Info:
Game made entirely on JavaScript
With the awesome "melonJS" game engine
and the Tiled level editor.

Ratings

Coolness 48% 1359
Overall(Jam) 2.86 566
Audio(Jam) 3.34 246
Fun(Jam) 2.77 492
Graphics(Jam) 2.83 572
Humor(Jam) 2.30 477
Innovation(Jam) 2.11 723
Mood(Jam) 2.76 543
Theme(Jam) 3.00 444

Feedback

icemelt7
28. Apr 2014 · 07:22 UTC
This one is really cool with lots of efforts, nice work!
Caridorc
28. Apr 2014 · 07:27 UTC
While this game is fully playable and works, i found very mechanics apartn from jumping and walking, the graphics and the music are cool though.
mir007
29. Apr 2014 · 08:46 UTC
Cool graphics!
Boltz Game Studios
29. Apr 2014 · 10:13 UTC
I liked the parallax clouds. It was kind of hard to know when a leap would or would not kill you close to the bottom though.
PlasterPhantom
29. Apr 2014 · 10:18 UTC
I don't really like the game. It doesn't feel really nice. There's some nice stuff in there but I don't think it's great.

I did like the audio though!
Simon@LD
29. Apr 2014 · 10:22 UTC
A nice platformer, and a great soundtrack (really, why did you bother adding a mute button?) ;) Had fun playing it!
calvinsm
30. Apr 2014 · 00:01 UTC
I love the parallax clouds and I really enjoy the music. But the game have so much empty space, with no challange (but the music spirit have a challange, I mean). And one more thing... you made a coin system, ok, this is great. But you will use these coins (or stars) for what? To get power ups?
All the objects in our game need to have a purpose.

hmm... I hope you understand my point of view. =)
niculistana
30. Apr 2014 · 08:41 UTC
Cool game Alex!

Few thoughts that would make your game better:
- UX wise, I think there should be a more obvious way that says that you can click on the corners to make the player run
- In the first level, I had trouble figuring out the purpose, and I think this occurs in other levels
- The animation for jumping looks a bit odd and physically weird

If anything, I think it's nice for a first plat former game (I believe mines wasn't even as close as yours when I was still figuring things out)

Also, thanks for checking out Descent! The infinite vertical jumper game you played over here: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=35234
hbocao
01. May 2014 · 20:37 UTC
I like the parallax effects and loved the clouds, but the art as a whole doesn't mix with the clouds. The animations were kinda cool, though. I don't think the music fit the game :(
Rabbits...
02. May 2014 · 02:04 UTC
quite a lot to explore, and one of the few games with solid music in it
hanoth
02. May 2014 · 02:08 UTC
I really like the look of this game. Not crazy about the techno music though.
rvmook
02. May 2014 · 05:22 UTC
Too bad you weren't able to finish the game like you wanted in time. You already implemented most of my feedback in your Post-LD version, which was a lot more fun to play. Although it's impressive what you did with the music within the time I didn't feel it really fit the mood of the game.
Cawrtz
02. May 2014 · 17:33 UTC
Nicely done !
brogrammers
02. May 2014 · 17:39 UTC
It was my first time playing a game made with melonJS. It was not bad! Hope to see more from it in the future!
madmaw
03. May 2014 · 23:21 UTC
Love the beat in the music
trueyomic
03. May 2014 · 23:22 UTC
The graphics were cutesy, but the gameplay felt kind of empty. There were too many places to go, but too little to do other than get lost.
🎤 alexdantas
06. May 2014 · 02:06 UTC
Thanks a lot for commenting; I wish I could
hug you all :)

Your feedback means a lot to me, specially at
the beginning of my indie gamedev hobby carreer.
Myyyvothrr
14. May 2014 · 09:35 UTC
Liked the graphics style and the music was great!
f7f5
16. May 2014 · 23:12 UTC
I liked the art style. Getting the motions right on your first platformer in not an easy task!