Octopi: The Descent by ocmu

[raw]
made by ocmu for LD29 (JAM)
Beneath the surface of the earth, an octupus seeks THE CROWN. Navigate treacherous... spaces... and go as fast as possible to the bottom of the depths to take the crown.

*Controls*
Click to spin attack
Drag to grab in that direction

Grab objects below you to go faster.
Spin attack objects to maintain your speed and get points.
Get a high score!

*Credits*
Kyle Anderson
Sam Laney
Jessica Laney

*Made with*
Unity
Bosca Ceoil
Photoshop

Ratings

Coolness 42% 1651
Overall(Jam) 2.84 580
Audio(Jam) 2.88 449
Fun(Jam) 2.28 673
Graphics(Jam) 3.36 380
Humor(Jam) 2.12 552
Innovation(Jam) 3.36 212
Mood(Jam) 2.59 610
Theme(Jam) 2.68 578

Feedback

mclewis
29. Apr 2014 · 03:48 UTC
I really liked the visual style and the swipe mechanism was very cool.
bvanschooten
29. Apr 2014 · 17:14 UTC
Wow, that was weird! I like the 3D objects. I had trouble aiming the grab though, it seems to go into another direction than my swipe.
lajos
29. Apr 2014 · 19:19 UTC
"Web" link is broken!
Lucariatias
29. Apr 2014 · 20:25 UTC
Very abstract and kind of cool.
Controls were not great, though.
DarkMeatGames
29. Apr 2014 · 21:41 UTC
Love the visuals, especially those dragons. Very unique! Controls were a little rough on a keyboard/mouse, but I bet it could be really cool on mobile!
Jyrkface
30. Apr 2014 · 01:47 UTC
I have to admit this confused the shit out of me :P But it did give me points, and that was delightful :)
gmaker
30. Apr 2014 · 10:59 UTC
nice concept=) good job!
TeamFlare
30. Apr 2014 · 11:04 UTC
I needed some time to figure out what to do, but than it was really fun. The style of your creature is really cool. And really awesome that you integrated your control style into your main menu.
SFBTom
30. Apr 2014 · 11:06 UTC
Very odd game, left me confused as to where I was or what was happening most of the time. I still managed to get down pretty far though. I think. Loved the graphics!
GarethIW
30. Apr 2014 · 13:29 UTC
Trippy! Didn't have a touchscreen at hand to play it properly, but still had fun once I got a handle on the controls. Nice models.
SevenKingdomsSurvivors
01. May 2014 · 02:24 UTC
Sweet graphics. I was kinda confused at the title screen and kept going to the credits, but once I got in I had fun!
Switchbreak
01. May 2014 · 02:50 UTC
The music and graphics are cool, but I had a ton of trouble controlling anything.
pjchardt
02. May 2014 · 05:56 UTC
Kinda trippy :) I was not always sure what was going on (as others have mentioned). For me I was quite confused as some things seemed to be off my z axis and I could not grab for an extended period of time. Nice mood and style though.
ChuiGum
14. May 2014 · 06:26 UTC
Love the art style, innovative too