Metro Lance by theholychicken
Rush through the underground Metro to blow up your target from below!
-----Controls-----
Movement: WASD Keys
Ride Tracks: S KEY
Fire Weapon: Mouse
-----Tips-----
The game is beatable! Here are some pointers:
- Machinegun fire is least dense in the middle of the tunnel. Try to stay in the middle by jumping regularly.
- Save your double jump! If you double jump too early you'll be vulnerable tanks on the ceiling, and you won't be able to avoid machinegun fire below you when you need the second jump.
- Not riding the rails make you slower but you regenerate your health twice as quickly. Being slower also gives you more time to react to machineguns.
- The tanks spawn on a timer, the slower you make progress, the more concentrated they will be! Don't stop moving forward or you'll face an impossible blockade!
See if you can get to the ending! Good luck!
V1.008:
-Bug fixed where the game continues after player dies.
-----Controls-----
Movement: WASD Keys
Ride Tracks: S KEY
Fire Weapon: Mouse
-----Tips-----
The game is beatable! Here are some pointers:
- Machinegun fire is least dense in the middle of the tunnel. Try to stay in the middle by jumping regularly.
- Save your double jump! If you double jump too early you'll be vulnerable tanks on the ceiling, and you won't be able to avoid machinegun fire below you when you need the second jump.
- Not riding the rails make you slower but you regenerate your health twice as quickly. Being slower also gives you more time to react to machineguns.
- The tanks spawn on a timer, the slower you make progress, the more concentrated they will be! Don't stop moving forward or you'll face an impossible blockade!
See if you can get to the ending! Good luck!
V1.008:
-Bug fixed where the game continues after player dies.
| Windows Download(GameJolt) | http://gamejolt.com/games/action/metro-lance/25771/ |
| Source | https://www.dropbox.com/s/vgrgemvbusbn6hz/LudumDare29.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=25095 |
Ratings
| Coolness | 81% | 2 |
| Overall | 2.87 | 866 |
| Audio | 1.50 | 1022 |
| Fun | 3.20 | 401 |
| Graphics | 3.93 | 130 |
| Humor | 1.91 | 922 |
| Innovation | 2.59 | 912 |
| Mood | 2.41 | 1036 |
| Theme | 2.38 | 1094 |
And this game looks like some crazy anime :D
Also there seems to be a bug when i die that lets me just continue moving forward to the end!
The game is in an underground metro tunnel.. The idea is that the player penetrates the underground defenses and bomb the enemy headquarters. I ran out of time to do any in-game exposition so there it is...
If you get to the ending though it will make a *bit* more sense.
Audio effects is completely Greek to me right now. Something I came to believe a while ago is that crap is not always better than nothing.
It's definitely the next step for me to learn music and audio though. Right now I'm trying to get better at graphics.
Liked it.
A fun and addictive game according to me.
This game's got potention. Tweak it up :)
Also, bug report:
I've died midway and kept shooting AND walking
Also, maybe I'm the only one, but when I die I sort of keep going as a ghost...Like, the screen keeps scrolling, and shots still "hit" me (well, hit the air where my character would be) and I can beat the game if I wait until I reach the end...
http://i243.photobucket.com/albums/ff18/Dominator_101/LudumDare/metro3_zps26d7bcf4.gif
(gifs a bit zoomed in, and crappy framerate, but you should get the idea)
Interesting point, but I think it slightly strengthens the interaction between the player and the game to have to hold down something.
It's all about the perception of cause & effect. Players want to cause an effect in the game. If the game does something without player input it weakens the bond and sense of satisfaction.
Thats just my theory anyway :D
Your health(the blue bar) regenerates. Riding rails slows your regeneration by half.
The red one is the distance toward your goal.
P.S. That's odd about your mouse cursor. It's most likely a temporary glitch with Windows.
This games has all it needs to be a super Juicy game... If you do not know what I mean, look at this...
https://www.youtube.com/watch?v=Fy0aCDmgnxg
Now you see an death screen and have an option to restart.
Bug fixes are allowed after compo so I think this is fine :D
Fun game, though! Good work!
You can beat the game if you kill around 1200, or was it 2000 (?), enemies at the sun temple.
We were also surprised that you can actually beat it. However the game crashes if you win :-D
Big thank you for testing our game with that depth. <3
Anssi@MooseflyGames
I also agree with the people who have said the game needs audio. If you had been able to use a song generator to create a cool cyber punk tune I would've been REALLY into it.
I could definitely see this being a longer game you've set things up nicely and the art style is great.
Thanks for sharing! :)