Warring Townships by Liam :D
Warring Townships is a real-time strategy game in which you control your township and conquer your neighbours.
Your colour is blue. You start with a town, which contains the central tower and multiple military buildings.
The Barracks (identified with a training dummy) trains militia and infantry spearmen and swordsmen, the Archery Range (identified with a target) creates militia and infantry bowmen, the Stable (identified with a horseshoe) creates bow, sword and spear cavalry.
To control units, left click them to select and right click to order them to move to a given tile. Click and drag with the middle mouse button to move the camera. Scroll to zoom.
Your colour is blue. You start with a town, which contains the central tower and multiple military buildings.
The Barracks (identified with a training dummy) trains militia and infantry spearmen and swordsmen, the Archery Range (identified with a target) creates militia and infantry bowmen, the Stable (identified with a horseshoe) creates bow, sword and spear cavalry.
To control units, left click them to select and right click to order them to move to a given tile. Click and drag with the middle mouse button to move the camera. Scroll to zoom.
| Windows / Linux / OSX | http://liamlime.com/content/ld36/ |
| Source | https://github.com/balohmatevz/WaringTownships |
| Making-of | https://www.youtube.com/watch?v=Uzx7L9LMQ7k |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=20786 |
The lack of multiple units selection is obviously lacking when you're used to strategy games, but it's a good thing because of the unlimited units creation :)
It looks cute, and I love the multiple types of units.
I wonder how different it could feel, with waypoints for the buildings :)
Sadly I had a problem to move (I could only move by zooming?). The first game there was no enemies spawned, the second I won easily as the enemy's AI didn't work. Even when I had destroyed all enemy buildings and units, the game didn't end, there was no "end" of the game. There's no music. :(
I'm impressed in particular with the terrain generation, plus the camera controls are fitting, and the unit list/selection menu is a cool idea. Also you managed to squeeze out a mini-map, nice job :)
I assume you ran out of time but there's indeed some parts of the game that would have required more work, like AI, unit creation (no resource management), unit control (no multiple unit selection, slow reaction time from units) and overall polish (lack of feedback when giving orders mainly). Also it made me laugh to see an unit have something like 9.428615/10 HP x)
Overall what removes the fun from the game is mostly the lack of strategy: we can't really enjoy the variety of units and their strengths/weaknesses, and especially the enemy AI seemed pretty passive.
Now it looks like your main goal was to explore what it takes to make a RTS, and look into terrain generation in particular, so the entry is pretty successful in that regard. The amount of work is impressive, congrats!
https://www.youtube.com/watch?v=PRRjBDY0KKk
It's overall not a bad game, just lacking in polish and depth. Unit costs and resource gathering would help a lot.