The Hole by longloaf
Tools: Flixel, Inkscape, Gimp, Sfxr, Audacity
Controls:
Level 1 - Mouse only
Level 2 - A/D or LEFT/RIGHT
Level 3 - WASD + Mouse
Controls:
Level 1 - Mouse only
Level 2 - A/D or LEFT/RIGHT
Level 3 - WASD + Mouse
| Web | http://www.newgrounds.com/portal/view/638396 |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=26028 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.85 | 578 |
| Audio(Jam) | 2.11 | 613 |
| Fun(Jam) | 2.97 | 388 |
| Graphics(Jam) | 2.56 | 651 |
| Humor(Jam) | 2.58 | 362 |
| Innovation(Jam) | 2.86 | 434 |
| Mood(Jam) | 2.64 | 600 |
| Theme(Jam) | 2.98 | 463 |
It would be nice to have an idea that we are getting somewhere when we are in the hole, btw.
Per level:
-I don't have much to say about level one. It works, and does what it needs.
-Level two did feel a bit longer than its suppose to. I also like the fact that your character is restricted to stay in those three spots while falling.
-I enjoyed level 3, since I like twin-stick/Robotron shooters! Maybe a life meter would've helped. But maybe it would've made it too easy in the end.
Reposting this from Newgrounds.
some criticism:
The falling was too long and the background on the hole was too noisy, so the spikes are not as visible.
I would have liked the adventure part to be a little longer, but only because I'm fond of point+click adventures.
The falling section was really well balanced. The only improvement I can think of would be to have some form of indicator as to where the next block is coming from (like that horrible level in Battletoads).
The Robotron part was fun, although I'm not sure why I won :)
All in all, good job!