Beneath by nicso

[raw]
made by nicso for LD29 (COMPO)
Here we go, my third participation at a ludum dare.
Not particularly happy with this one but at least i finished somehow.

So, you are a robot witch can dig to pass through blocks. By doing so, you lose stamina. No stamina means lose. You'll have to take care of this little thing and find all the big diamonds.

Hope you'll enjoy it.
Have fun.

made with haxeflixel, photoshop, LabShirp and pixitracker.

Ratings

Coolness 98% 2
Overall 3.64 175
Audio 3.39 202
Fun 3.51 196
Graphics 3.61 288
Humor 2.21 719
Innovation 3.52 248
Mood 3.22 352
Theme 4.04 39

Feedback

Caridorc
28. Apr 2014 · 11:32 UTC
This game is actually nice but the red rectangles are way too fast.
Kragnir
28. Apr 2014 · 15:06 UTC
Had some problems with lag but other than that it was a pretty nice game.
CAT_IN_THE_DARK_WOOD
28. Apr 2014 · 15:07 UTC
Nice game.
FyberOptic
28. Apr 2014 · 15:16 UTC
I liked it. The concept of going underground to avoid obstacles is fun, and having to get the gems to recharge that makes you think before wasting it. Graphics were definitely good, and the music helps with the mood. I think you could still flesh it out into a pretty good game. Nice job.
dsoft20
28. Apr 2014 · 17:09 UTC
Nice graphics & good take on the theme :D
Aske
28. Apr 2014 · 17:10 UTC
Great concept and i really love the graphics :)
sprawl
28. Apr 2014 · 17:10 UTC
Liked the concept, for a 24h game its very very well done !

You could easily expand onto this concept to make a great flash game ! Good job.
d_0o_d
28. Apr 2014 · 17:11 UTC
I don't think the game is too hard. I like the core concept, but I think the level design ( not the art though, that is nice ) could be a little bit more improved, if it were more structured and less big. The music fits and the theme is well implemented. Good job.
Anny
28. Apr 2014 · 17:13 UTC
The main character is beautiful, loved the whole idea.
Jacksendary
28. Apr 2014 · 17:15 UTC
Really funny and some what different mechanics from similar games but I seemed to be stuck at level 4, or is timing everything really badly :)
CupcakeMedia
28. Apr 2014 · 17:15 UTC
Oh shit. This was the game I wanted to make initially, before I decided that I wanted to do an FPS. I think you did a better job of this than I could have, it's really challenging. I like it a lot, although it needs more balancing. I'd have liked to be underground some more.
BuKaneerz
29. Apr 2014 · 19:30 UTC
Good job !
This is a nice concept !
and pretty hard (:
kee it up !
whalebot
29. Apr 2014 · 21:50 UTC
Solid game. I think my only complaint might be the lack of sprites for the red enemies. Nice work!
camlang
30. Apr 2014 · 14:13 UTC
Prety good game.
Gareth Jenkins
30. Apr 2014 · 14:20 UTC
I really like this. The dying on coming up too early is a bit annoying -- it makes timing the fast parts frustrating. Awesome game though.
hanoth
30. Apr 2014 · 14:55 UTC
Very nice! I like going underground to avoid the obstacles.
Gaming_Ray
30. Apr 2014 · 15:09 UTC
Great entry.
Game is a bit too hard though.
Lucio
30. Apr 2014 · 15:09 UTC
This is cool:)
javifugitivo
30. Apr 2014 · 15:10 UTC
The concept of the game is very interesting and well-resolved. With more time Im sure that the enemies would have been more nice than only red rectangles ;-)
Good job!
Marcellus
30. Apr 2014 · 15:10 UTC
This is a very nice entry, definitely top 5 of what I've seen that far.
Theme using mechanic is really well made, sharing your dig ability with your health is very challenging and intresting.
Musics and sfx are good, controls are smooth and respond well. I really like this game.
Simon
30. Apr 2014 · 15:39 UTC
This is actually very fun to play. Well done, nice entry!
01010111
30. Apr 2014 · 18:15 UTC
Really loved this game, although it got pretty difficult near the fourth level I think?
stvr
30. Apr 2014 · 19:22 UTC
Neat concept, would have loved to see it taken further, but really tough. It's also too easy to get killed by coming up under a box; maybe doing that should just push you aside instead?
Kyle Parsons
01. May 2014 · 20:28 UTC
Very cool and well put together. For the most part it was fun but being able to kill yourself by surfacing was frustrating.
dector
03. May 2014 · 14:34 UTC
Nice idea but little bit hard.
nSun
04. May 2014 · 15:14 UTC
Nice game. The "pass through blocks" mechanic would need to be polished. Maybe another feature like pushing blocks would complete gameplay (for more strategy against red blocks).
I particularly like the design of the drill.