Auger by ComicSans
Auger is a game where you descend into the depths to support your power-hungry collapsing civilization.
It takes about a minute to load. AWSD to move, SPACE to jump, left-click to activate your mining laser.
Update: We completed most of our to-do items in the "Post-Jam Version" linked above (except procedural levels). Check it out to see where we were going, but please only vote based on the "Web" version.
Made by Brian McBarron, Kit McLellan, and Michael Jones of Reality Foil, LLC. Voice-over by Will Bucknum of http://voicetogame.com. The game runs on top of the Vixle game engine, which we are in the process of building. Vixle is nearing alpha release, and will show up on Kickstarter very soon.
It takes about a minute to load. AWSD to move, SPACE to jump, left-click to activate your mining laser.
Update: We completed most of our to-do items in the "Post-Jam Version" linked above (except procedural levels). Check it out to see where we were going, but please only vote based on the "Web" version.
Made by Brian McBarron, Kit McLellan, and Michael Jones of Reality Foil, LLC. Voice-over by Will Bucknum of http://voicetogame.com. The game runs on top of the Vixle game engine, which we are in the process of building. Vixle is nearing alpha release, and will show up on Kickstarter very soon.
| Web | http://www.vixle.com/ld29 |
| Post-Jam Version | http://www.vixle.com/explorer/auger |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=21220 |
Ratings
| Coolness | 48% | 1359 |
| Overall(Jam) | 2.96 | 518 |
| Audio(Jam) | 3.38 | 228 |
| Fun(Jam) | 2.36 | 642 |
| Graphics(Jam) | 3.50 | 326 |
| Humor(Jam) | 1.84 | 612 |
| Innovation(Jam) | 2.37 | 651 |
| Mood(Jam) | 2.88 | 471 |
| Theme(Jam) | 3.32 | 289 |
So are these guards...drill sergeants? /ducks
The music and the overall mood was very good though.
I found three crystals and enjoyed the changing textures as I descended. The limited energy also added some tension to the digging.
Vixle looks interesting as well.
The character collision object seems off center or too large, making it frustrating to burrow around and explore quickly.
Also I had no idea what the crystal object I was looking for was supposed to look like.
I would also put some kind of heads up display readout telling you what kind material your cursor is currently hovering over. It would make identifying things you lookaim at alittle more obvious and you could maybe get creative with naming them something besides sand/rock/crystal to create more mood.
Overall I like the scifi take on crystal mining
The game loaded up very slowly for me.
You would think the guards would say something if you were drilling into them...