Auger by ComicSans

[raw]
made by ComicSans for LD29 (JAM)
Auger is a game where you descend into the depths to support your power-hungry collapsing civilization.

It takes about a minute to load. AWSD to move, SPACE to jump, left-click to activate your mining laser.

Update: We completed most of our to-do items in the "Post-Jam Version" linked above (except procedural levels). Check it out to see where we were going, but please only vote based on the "Web" version.

Made by Brian McBarron, Kit McLellan, and Michael Jones of Reality Foil, LLC. Voice-over by Will Bucknum of http://voicetogame.com. The game runs on top of the Vixle game engine, which we are in the process of building. Vixle is nearing alpha release, and will show up on Kickstarter very soon.

Ratings

Coolness 48% 1359
Overall(Jam) 2.96 518
Audio(Jam) 3.38 228
Fun(Jam) 2.36 642
Graphics(Jam) 3.50 326
Humor(Jam) 1.84 612
Innovation(Jam) 2.37 651
Mood(Jam) 2.88 471
Theme(Jam) 3.32 289

Feedback

folkenwolf
29. Apr 2014 · 02:34 UTC
The way the blocks shatter is very satisfying.
So are these guards...drill sergeants? /ducks
GAFBlizzard
29. Apr 2014 · 03:56 UTC
Neat graphics, but the mouse sensitivity is super high (Unity web plugin, Firefox) and the mining laser takes super long to destroy anything. I got down into the Minecraft-esque area and found a crystal, but it was quite frustrating figuring out which blocks were in my way, and waiting for the mining to finish.
Lost King
29. Apr 2014 · 04:02 UTC
The music was really nice but the character hit box seemed cumbersome at times. Kinda wish the other ores served a purpose but this is the fate of a game jam I guess.
KickBack
29. Apr 2014 · 14:45 UTC
Overall I think I liked it. The mouse sensitivity is kinda high, but I got used to it. The biggest problem I had is that I always felt... Huge. I always seemed to get stuck on things that I felt I should be able to go through, which forced me to mine extra blocks to be able to pass through some areas, which combined with the mining being slow made this a little cumbersome. Also, the sameness of the lighting all over made it easily to get confused as to where I was.

The music and the overall mood was very good though.
VividReality
29. Apr 2014 · 14:49 UTC
cool theme, a game I would definitely play more if the mouse sensitivity wasn't so high and if it were easier to move around between blocks. The graphics are nice and the music sets a good ambiance. Overall, very impressive for the time given.
dusho
29. Apr 2014 · 14:54 UTC
character collider is weird and makes it frustrating to progress, also some cubes can't be destroyed from certain angle or something
Mase
29. Apr 2014 · 15:15 UTC
I was confused by the apparent indestructibility of the sandy looking blocks... (They thwarted my attempt to dig back up to the surface).

I found three crystals and enjoyed the changing textures as I descended. The limited energy also added some tension to the digging.

Vixle looks interesting as well.
blockbot
29. Apr 2014 · 15:17 UTC
The color palette is really nice.
pixelpig
29. Apr 2014 · 18:05 UTC
Polished and nicely presented. good job!
GamerTaters
29. Apr 2014 · 18:19 UTC
like the art style. like the fact that it gives you a goal. but after the first crystal I got lost and confused.:p also got stuck at certain areas and couldnt really tell how tall i was to fit through a hole. Other than that it is a well polished game. Job.
littleball
29. Apr 2014 · 21:56 UTC
Nice graphics
Snowflower
29. Apr 2014 · 23:05 UTC
I would speed up the drilling rate and also show more visual feedback as you incrementally destroy the blocks.
The character collision object seems off center or too large, making it frustrating to burrow around and explore quickly.

Also I had no idea what the crystal object I was looking for was supposed to look like.

I would also put some kind of heads up display readout telling you what kind material your cursor is currently hovering over. It would make identifying things you lookaim at alittle more obvious and you could maybe get creative with naming them something besides sand/rock/crystal to create more mood.

Overall I like the scifi take on crystal mining
The game loaded up very slowly for me.
epiplon
29. Apr 2014 · 23:53 UTC
It's taking a great amount of time for some reason...
🎤 ComicSans
30. Apr 2014 · 00:44 UTC
Thanks, everyone, for the great feedback! We'll tweak the mouse sensitivity, drilling time, and collider size in the follow-up version. Also, we plan to add a block overview so you can formulate some strategy without a lot of experimentation.
Loneshark
30. Apr 2014 · 03:20 UTC
I didn't realize which blocks were helpful the first run but figured it out the second run.

You would think the guards would say something if you were drilling into them...
mcapraro
30. Apr 2014 · 03:28 UTC
wow, impressive! its like minecraft in unity! it was a tad laggy on my macbook
akymos
30. Apr 2014 · 08:52 UTC
A gameplay based on daily reset, with income and upgrades would add some more fun.
7heSAMA
30. Apr 2014 · 23:53 UTC
Mouse was way too sensitive and the hitboxes felt off... like the idea of mining to gain the ability to mine more rather than some other resource though, it's an interesting take on the minecraft genre. Seems like it would be really hard to use it to it's full extent though, and require very carefully designed levels.
mrexcessive
01. May 2014 · 17:50 UTC
Hi. Took a while to realise where to go to drill. Interesting idea, the cubies certainly take time to generate.
perfect victim
10. May 2014 · 17:39 UTC
fun game to play,